BlackICE Scripting

class game.ui

RemoteControlDrivingHUDGameController

game.ui.RemoteControlDrivingHUDGameController

  • 11 properties
  • 8 functions

Extends game.ui.HUDGameController game.ui.WidgetGameController world.ui.IWidgetGameController ink.IWidgetController IScriptable ISerializable

Properties

PropertyTypeOffset
overlayink.WidgetReference0x58 scripted
vehicleManufacturerink.ImageWidgetReference0x70 scripted
containerSignalStrengthink.WidgetReference0x88 scripted
signalStrengthBarFillink.WidgetReference0xA0 scripted
containerSignalStrengthIntroOutroAnimProxyink.anim.Proxy?0xB8 scripted
weakSignalStrengthAnimProxyink.anim.Proxy?0xC8 scripted
remoteControlledVehicleDataCallbackred.CallbackObject?0xD8 scripted
remoteControlledVehicleCameraChangedToTPPCallbackred.CallbackObject?0xE8 scripted
remoteControlledVehicleWeakHandle<vehicle.BaseObject>0xF8 scripted
maxRemoteControlDrivingRangefloat0x108 scripted
mappinIDgame.NewMappinID0x110 scripted

Functions

  • bool OnInitialize() RTTI
  • bool OnUpdate(float dT) RTTI
  • bool OnPlayerAttach(game.Object player) RTTI
  • bool OnPlayerDetach(game.Object player) RTTI
  • bool OnPSMRemoteControlledVehicleCameraChangedToTPP(bool value) RTTI
  • bool OnConnectionOutroFinished(ink.anim.Proxy anim) RTTI
  • void CreateMappin() RTTI
  • void DestroyMappin() RTTI