class game.weapon
AnimFeature_AimPlayer
game.weapon.AnimFeature_AimPlayer
- 3 properties
- 3 functions
Extends anim.AnimFeature_BasicAim anim.AnimFeature IScriptable ISerializable
Properties
| Property | Type | Offset | |
|---|---|---|---|
zoomLevel | float | 0x48 | |
aimInTime | float | 0x4C | |
aimOutTime | float | 0x50 |
Functions
void SetZoomLevel(float zoomLevel)RTTIre.Hooks.PlaceVoid( "gameweaponAnimFeature_AimPlayer", "SetZoomLevel", (AnimFeature_AimPlayer_SetZoomLevel x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct AnimFeature_AimPlayer_SetZoomLevel( game.weapon.AnimFeature_AimPlayer self, float zoomLevel );void SetAimInTime(float aimInTime)RTTIre.Hooks.PlaceVoid( "gameweaponAnimFeature_AimPlayer", "SetAimInTime", (AnimFeature_AimPlayer_SetAimInTime x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct AnimFeature_AimPlayer_SetAimInTime( game.weapon.AnimFeature_AimPlayer self, float aimInTime );void SetAimOutTime(float aimOutTime)RTTIre.Hooks.PlaceVoid( "gameweaponAnimFeature_AimPlayer", "SetAimOutTime", (AnimFeature_AimPlayer_SetAimOutTime x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct AnimFeature_AimPlayer_SetAimOutTime( game.weapon.AnimFeature_AimPlayer self, float aimOutTime );