class game.weapon
AnimFeature_LoopableAction
game.weapon.AnimFeature_LoopableAction
- 3 properties
- 3 functions
Extends anim.AnimFeature IScriptable ISerializable
Properties
| Property | Type | Offset | |
|---|---|---|---|
loopDuration | float | 0x40 | |
numLoops | byte | 0x44 | |
isActive | bool | 0x45 |
Functions
void SetLoopDuration(float loopDuration)RTTIre.Hooks.PlaceVoid( "gameweaponAnimFeature_LoopableAction", "SetLoopDuration", (AnimFeature_LoopableAction_SetLoopDuration x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct AnimFeature_LoopableAction_SetLoopDuration( game.weapon.AnimFeature_LoopableAction self, float loopDuration );void SetNumLoops(int numLoops)RTTIre.Hooks.PlaceVoid( "gameweaponAnimFeature_LoopableAction", "SetNumLoops", (AnimFeature_LoopableAction_SetNumLoops x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct AnimFeature_LoopableAction_SetNumLoops( game.weapon.AnimFeature_LoopableAction self, int numLoops );void SetActive(bool isActive)RTTIre.Hooks.PlaceVoid( "gameweaponAnimFeature_LoopableAction", "SetActive", (AnimFeature_LoopableAction_SetActive x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct AnimFeature_LoopableAction_SetActive( game.weapon.AnimFeature_LoopableAction self, bool isActive );