struct game.weapon
GrenadeReplicatedState
game.weapon.GrenadeReplicatedState
- 5 properties
- 0 functions
- 160 bytes
Extends net.IEntityState
Properties
| Property | Type | Offset | |
|---|---|---|---|
instigator | WeakHandle<game.Object> | 0x50 | |
itemID | game.ItemID | 0x60 | |
currentTransform | WorldTransform | 0x70 | |
exploded | bool | 0x90 | |
launched | bool | 0x91 |
Functions
None.