AIAttackAttemptEvent class
game.weapon.events.AIAttackAttemptEvent
Inheritance
Base: red.Event
Derived
None.
Properties
| Property | Type | |
|---|---|---|
instigator | WeakHandle<game.Object> | |
target | WeakHandle<game.Object> | |
isWindUp | bool | |
continuousMode | game.EContinuousMode | |
minimumOpacity | float |
Functions
None.