class ink
DexLimoGameController
ink.DexLimoGameController
- 5 properties
- 2 functions
Extends game.ui.WidgetGameController world.ui.IWidgetGameController ink.IWidgetController IScriptable ISerializable
Properties
| Property | Type | Offset | |
|---|---|---|---|
activeVehicleBlackboard | WeakHandle<game.IBlackboard> | 0x0 | scripted |
playerVehStateId | red.CallbackObject? | 0x10 | scripted |
screenVideoWidget | WeakHandle<ink.VideoWidget> | 0x20 | scripted |
screenVideoWidgetPath | CName | 0x30 | scripted |
videoPath | red.ResourceReferenceScriptToken | 0x38 | scripted |
Functions
bool OnInitialize()RTTIre.Hooks.Place( "inkDexLimoGameController", "OnInitialize", (DexLimoGameController_OnInitialize x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct DexLimoGameController_OnInitialize( ink.DexLimoGameController self );bool OnUninitialize()RTTIre.Hooks.Place( "inkDexLimoGameController", "OnUninitialize", (DexLimoGameController_OnUninitialize x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct DexLimoGameController_OnUninitialize( ink.DexLimoGameController self );