class quest
LevelUpProficiency
quest.LevelUpProficiency
- 1 property
- 1 function
Extends game.PlayerScriptableSystemRequest game.ScriptableSystemRequest IScriptable ISerializable
Properties
| Property | Type | Offset | |
|---|---|---|---|
proficiencyType | game.data.ProficiencyType | 0x58 |
Functions
void Set(WeakHandle<game.Object> _owner, game.data.ProficiencyType type)RTTIre.Hooks.PlaceVoid( "questLevelUpProficiency", "Set;GameObjectgamedataProficiencyType", (LevelUpProficiency_Set x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct LevelUpProficiency_Set( quest.LevelUpProficiency self, WeakHandle<game.Object> _owner, game.data.ProficiencyType type );