class speedometer
LogicController
speedometer.LogicController
- 5 properties
- 4 functions
Extends IVehicleModuleController ink.WidgetLogicController ink.IWidgetLogicController IScriptable ISerializable
Properties
| Property | Type | Offset | |
|---|---|---|---|
speedTextWidget | ink.TextWidgetReference | 0x0 | scripted |
speedBBConnectionId | red.CallbackObject? | 0x18 | scripted |
vehBB | WeakHandle<game.IBlackboard> | 0x28 | scripted |
vehicle | WeakHandle<vehicle.BaseObject> | 0x38 | scripted |
currentSpeed | int | 0x48 | scripted |
Functions
void RegisterCallbacks(WeakHandle<vehicle.BaseObject> vehicle, WeakHandle<game.IBlackboard> vehBB, WeakHandle<vehicle.UIGameController> gameController)overrideRTTIre.Hooks.PlaceVoid( "speedometerLogicController", "RegisterCallbacks;VehicleObjectIBlackboardvehicleUIGameController", (LogicController_RegisterCallbacks x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct LogicController_RegisterCallbacks( speedometer.LogicController self, WeakHandle<vehicle.BaseObject> vehicle, WeakHandle<game.IBlackboard> vehBB, WeakHandle<vehicle.UIGameController> gameController );void UnregisterCallbacks()overrideRTTIre.Hooks.PlaceVoid( "speedometerLogicController", "UnregisterCallbacks;", (LogicController_UnregisterCallbacks x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct LogicController_UnregisterCallbacks( speedometer.LogicController self );bool OnUninitialize()RTTIre.Hooks.Place( "speedometerLogicController", "OnUninitialize", (LogicController_OnUninitialize x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct LogicController_OnUninitialize( speedometer.LogicController self );void OnSpeedValueChanged(float speed)RTTIre.Hooks.PlaceVoid( "speedometerLogicController", "OnSpeedValueChanged;Float", (LogicController_OnSpeedValueChanged x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct LogicController_OnSpeedValueChanged( speedometer.LogicController self, float speed );