class vehicle
AutonomousData
vehicle.AutonomousData
- 46 properties
- 0 functions
Extends ISerializable
Properties
| Property | Type | Offset | |
|---|---|---|---|
owner | WeakHandle<vehicle.BaseObject> | 0x30 | |
useKinematic | bool | 0x40 | |
needDriver | bool | 0x41 | |
aggressiveRammingEnabled | bool | 0x1B0 | |
ignoreChaseVehiclesLimit | bool | 0x1B1 | |
boostDrivingStats | bool | 0x1B2 | |
targetObjToReach | WeakHandle<game.Object> | 0x48 | |
targetObjToFollow | WeakHandle<game.Object> | 0x58 | |
targetRef | NodeRef | 0x68 | |
splineRef | NodeRef | 0x70 | |
splineRefBackwards | NodeRef | 0x78 | |
vehicleRef | game.EntityReference | 0x80 | |
targetPosition | Vector3 | 0xB8 | |
drivingID | TDBID | 0xD8 | |
distanceMin | float | 0xE0 | |
distanceMax | float | 0xE4 | |
wantToStop | bool | 0xE8 | |
stopHasReachedTarget | bool | 0xEB | |
driveBackwards | bool | 0xEC | |
reverseSpline | bool | 0xED | |
startFromClosest | bool | 0xEE | |
canClearActions | bool | 0xFC | |
keepDistanceParamBool | bool | 0xFE | |
keepDistanceParamCompanion | WeakHandle<game.Object> | 0x100 | |
keepDistanceParamDistance | float | 0x110 | |
rubberBandingBool | bool | 0x114 | |
rubberBandingTargetRef | WeakHandle<game.Object> | 0x118 | |
rubberBandingTargetForwardOffset | float | 0x128 | |
rubberBandingMinDistance | float | 0x12C | |
rubberBandingMaxDistance | float | 0x130 | |
rubberBandingStopAndWait | bool | 0x134 | |
rubberBandingTeleportToCatchUp | bool | 0x135 | |
rubberBandingStayInFront | bool | 0x136 | |
secureTimeOut | float | 0x148 | |
portalsList | vehicle.PortalsList? | 0x150 | |
trafficTryNeighborsForStart | bool | 0x160 | |
trafficTryNeighborsForEnd | bool | 0x161 | |
ignoreNoAIDrivingLanes | bool | 0x162 | |
allowSimplifiedMovement | bool | 0x164 | |
ignoreTickets | bool | 0x165 | |
disableStuckDetection | bool | 0x166 | |
tryDriveAwayFromPlayer | bool | 0x168 | |
useSpeedBasedLookupRange | bool | 0x167 | |
clearTrafficOnPath | bool | 0x174 | |
emergencyPatrol | bool | 0x1A8 | |
numPatrolLoops | uint | 0x1AC |
Functions
None.