AutonomousData class
vehicle.AutonomousData
Inheritance
Base: ISerializable
Derived
None.
Properties
| Property | Type | |
|---|---|---|
owner | WeakHandle<vehicle.BaseObject> | |
useKinematic | bool | |
needDriver | bool | |
aggressiveRammingEnabled | bool | |
ignoreChaseVehiclesLimit | bool | |
boostDrivingStats | bool | |
targetObjToReach | WeakHandle<game.Object> | |
targetObjToFollow | WeakHandle<game.Object> | |
targetRef | NodeRef | |
splineRef | NodeRef | |
splineRefBackwards | NodeRef | |
vehicleRef | game.EntityReference | |
targetPosition | Vector3 | |
drivingID | TDBID | |
distanceMin | float | |
distanceMax | float | |
wantToStop | bool | |
stopHasReachedTarget | bool | |
driveBackwards | bool | |
reverseSpline | bool | |
startFromClosest | bool | |
canClearActions | bool | |
keepDistanceParamBool | bool | |
keepDistanceParamCompanion | WeakHandle<game.Object> | |
keepDistanceParamDistance | float | |
rubberBandingBool | bool | |
rubberBandingTargetRef | WeakHandle<game.Object> | |
rubberBandingTargetForwardOffset | float | |
rubberBandingMinDistance | float | |
rubberBandingMaxDistance | float | |
rubberBandingStopAndWait | bool | |
rubberBandingTeleportToCatchUp | bool | |
rubberBandingStayInFront | bool | |
secureTimeOut | float | |
portalsList | vehicle.PortalsList? | |
trafficTryNeighborsForStart | bool | |
trafficTryNeighborsForEnd | bool | |
ignoreNoAIDrivingLanes | bool | |
allowSimplifiedMovement | bool | |
ignoreTickets | bool | |
disableStuckDetection | bool | |
tryDriveAwayFromPlayer | bool | |
useSpeedBasedLookupRange | bool | |
clearTrafficOnPath | bool | |
emergencyPatrol | bool | |
numPatrolLoops | uint |
Functions
None.