class vehicle
BaseStrategyRequest
vehicle.BaseStrategyRequest
- 4 properties
- 1 function
- 7 derived classes
Extends IScriptable ISerializable
Derived
vehicle.DriveAwayFromPlayerStrategyRequest, vehicle.DriveTowardsPlayerStrategyRequest, vehicle.GetToPlayerFromAnywhereStrategyRequest, vehicle.InitialSearchStrategyRequest, vehicle.InterceptAtNextIntersectionStrategyRequest, vehicle.PatrolNearbyStrategyRequest, vehicle.SearchFromAnywhereStrategyRequest
Properties
| Property | Type | Offset | |
|---|---|---|---|
strategy | vehicle.PoliceStrategy | 0x40 | |
distanceRange | Vector2 | 0x44 | |
minDirectDistance | float | 0x4C | |
forceArriveFromBehind | bool | 0x50 |
Functions
vehicle.PoliceStrategy GetStrategy()RTTIre.Hooks.Place( "vehicleBaseStrategyRequest", "GetStrategy;", (BaseStrategyRequest_GetStrategy x) => { return re.Hooks.CallOriginal<re.msgpack.vehicle.PoliceStrategy>(); } ); [Msgpack.Gen] public readonly partial record struct BaseStrategyRequest_GetStrategy( vehicle.BaseStrategyRequest self );