class vehicle
DriveAwayFromPlayerStrategyRequest
vehicle.DriveAwayFromPlayerStrategyRequest
- 0 properties
- 1 function
Extends vehicle.BaseStrategyRequest IScriptable ISerializable
Properties
None.
Functions
static vehicle.DriveAwayFromPlayerStrategyRequest? Create(Vector2 spawnDistanceRange, float minDirectDist)staticRTTI globalre.Hooks.Place( "vehicleDriveAwayFromPlayerStrategyRequest", "vehicleDriveAwayFromPlayerStrategyRequest::Create;Vector2Float", (DriveAwayFromPlayerStrategyRequest_Create x) => { return re.Hooks.CallOriginal<re.msgpack.vehicle.DriveAwayFromPlayerStrategyRequest>(); } ); [Msgpack.Gen] public readonly partial record struct DriveAwayFromPlayerStrategyRequest_Create( Vector2 spawnDistanceRange, float minDirectDist );