BlackICE Scripting

ColorInkController class

vehicle.ColorInkController

Inheritance

Base: game.ui.HUDGameController

Derived

None.

Properties

PropertyType
vehicleWeakHandle<vehicle.BaseObject> scripted
vehicleBlackboardWeakHandle<game.IBlackboard> scripted
vehiclePSWeakHandle<VehicleComponentPS> scripted
rootWeakHandle<ink.Widget> scripted
AnimProxyink.anim.Proxy? scripted
GlitchAnimProxyink.anim.Proxy? scripted
SpoilerAnimProxyink.anim.Proxy? scripted
primaryColorPaneink.WidgetReference scripted
secondaryColorPaneink.WidgetReference scripted
primaryColorink.ImageWidgetReference[] scripted
secondaryColorink.ImageWidgetReference[] scripted
carPartTypeVehicleVisualCustomizationWidgetCarPart scripted
colorModDefinitionred.CallbackObject? scripted
cachedPrimaryColorColor scripted
cachedSecondaryColorColor scripted
colorSecondaryCodeListenerred.CallbackObject? scripted
vehicleCollisionListenerred.CallbackObject? scripted
vehicleDamageListenerred.CallbackObject? scripted
vehicleModBlockedByDamageListenerred.CallbackObject? scripted
vehicleModActiveListenerred.CallbackObject? scripted
vehicleTPPCallbackIDred.CallbackObject? scripted
vehicleSpeedListenerred.CallbackObject? scripted
cachedTemplateVehicleVisualCustomizationTemplate scripted
moddingBlockedByDamagebool scripted
visualCustomizationActivebool scripted
spoilerDeployedbool scripted
cachedTppViewbool scripted
fakeUpdateProxyink.anim.Proxy? scripted
damageAnimLoopProxyink.anim.Proxy? scripted

Functions