Controller class
vehicle.Controller
Inheritance
Base: game.Component
Derived
None.
Properties
| Property | Type | |
|---|---|---|
alarmCurve | CName | |
alarmTime | float | |
overrideHeadlightsSettingsForPlayer | bool |
Functions
void SetLightColor(vehicle.ELightType lightType, Color color, float? inTime, bool? forceOverrideEmissiveColor)RTTIvoid ResetLightColor(vehicle.ELightType lightType, float? inTime)RTTIvoid SetLightStrength(vehicle.ELightType lightType, float strength, float? inTime)RTTIvoid ResetLightStrength(vehicle.ELightType lightType, float? inTime)RTTIvoid SetLightParameters(vehicle.ELightType lightType, float strength, Color color, float? inTime)RTTIvoid ResetLightParameters(vehicle.ELightType lightType, float? inTime)RTTIvoid ToggleLights(bool on, vehicle.ELightType? lightType, float? inTime, CName? lerpCurve, bool? loop)RTTIbool AreDefaultLightsToggled()RTTI