BlackICE Scripting

class vehicle

Controller

vehicle.Controller

  • 3 properties
  • 8 functions

Extends game.Component ent.IComponent IScriptable ISerializable

Properties

PropertyTypeOffset
alarmCurveCName0xA8
alarmTimefloat0xB0
overrideHeadlightsSettingsForPlayerbool0xB4

Functions

  • void SetLightColor(vehicle.ELightType lightType, Color color, float? inTime, bool? forceOverrideEmissiveColor) RTTI
  • void ResetLightColor(vehicle.ELightType lightType, float? inTime) RTTI
  • void SetLightStrength(vehicle.ELightType lightType, float strength, float? inTime) RTTI
  • void ResetLightStrength(vehicle.ELightType lightType, float? inTime) RTTI
  • void SetLightParameters(vehicle.ELightType lightType, float strength, Color color, float? inTime) RTTI
  • void ResetLightParameters(vehicle.ELightType lightType, float? inTime) RTTI
  • void ToggleLights(bool on, vehicle.ELightType? lightType, float? inTime, CName? lerpCurve, bool? loop) RTTI
  • bool AreDefaultLightsToggled() RTTI