DriveFollowEvent class
vehicle.DriveFollowEvent
Inheritance
Base: red.Event
Derived
None.
Properties
| Property | Type | |
|---|---|---|
targetObjToFollow | WeakHandle<game.Object> | |
distanceMin | float | |
distanceMax | float | |
stopWhenTargetReached | bool | |
useTraffic | bool |
Functions
None.