class vehicle
RacingSystem
vehicle.RacingSystem
- 0 properties
- 2 functions
Extends vehicle.IRacingSystem game.IGameSystem IScriptable ISerializable
Properties
None.
Functions
bool IsRaceInProgress()RTTIre.Hooks.Place( "vehicleRacingSystem", "IsRaceInProgress", (RacingSystem_IsRaceInProgress x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct RacingSystem_IsRaceInProgress( vehicle.RacingSystem self );bool IsAIVehicleRegistered(WeakHandle<game.Object> vehicle)RTTIre.Hooks.Place( "vehicleRacingSystem", "IsAIVehicleRegistered", (RacingSystem_IsAIVehicleRegistered x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct RacingSystem_IsAIVehicleRegistered( vehicle.RacingSystem self, WeakHandle<game.Object> vehicle );