BlackICE Scripting

class

AIActionChecks

  • 0 properties
  • 20 functions

Extends IScriptable ISerializable

Properties

None.

Functions

  • static bool CheckMountedVehicleDesiredTags(ScriptedPuppet puppet, CName[] desiredTags) staticRTTI global
  • static bool CheckTargetState(ScriptedPuppet target, AIActionTargetStates targetStates, bool checkAll) staticRTTI global
  • static bool CheckPSMMeleeState(ScriptedPuppet playerPuppet, game.PSMMelee[] meleeStates) staticRTTI global
  • static int GetPSMBlackbordInt(ScriptedPuppet playerPuppet, game.bb.ScriptID_Int32 id) staticRTTI global
  • static bool CheckLocomotionMode(ScriptedPuppet puppet, game.data.LocomotionMode[] locomotionMode) staticRTTI global
  • static bool CheckBehaviorState(ScriptedPuppet puppet, game.data.NPCBehaviorState[] behaviorStates) staticRTTI global
  • static bool CheckAllPlayerStateTypes(ScriptedPuppet playerPuppet, AIActionPlayerStates playerStates) staticRTTI global
  • static bool CheckPlayerState(ScriptedPuppet playerPuppet, AIActionPlayerStates playerStates) staticRTTI global
  • static bool CheckOwnerState(ScriptedPuppet puppet, AIActionNPCStates npcStates, bool checkAll) staticRTTI global
  • static bool CheckPSMBodyCarryState(ScriptedPuppet playerPuppet, game.PSMBodyCarrying[] bodyCarryStates) staticRTTI global
  • static bool CheckAllNPCStateTypes(ScriptedPuppet puppet, AIActionNPCStates npcStates) staticRTTI global
  • static bool CheckPSMZoneState(ScriptedPuppet playerPuppet, game.PSMZones[] zoneStates) staticRTTI global
  • static bool CheckPSMCombatState(ScriptedPuppet playerPuppet, game.PSMCombat[] combatStates) staticRTTI global
  • static bool CheckPSMLocomotionState(ScriptedPuppet playerPuppet, game.PSMLocomotionStates[] locomotionStates) staticRTTI global
  • static bool CheckUpperBodyState(ScriptedPuppet puppet, game.data.NPCUpperBodyState[] upperBodyStates) staticRTTI global
  • static bool CheckPSMUpperBodyState(ScriptedPuppet playerPuppet, game.PSMUpperBodyStates[] upperBodyStates) staticRTTI global
  • static bool CheckDefenseMode(ScriptedPuppet puppet, game.data.DefenseMode[] defenseMode) staticRTTI global
  • static bool CheckHighLevelState(ScriptedPuppet puppet, game.data.NPCHighLevelState[] highLevelStates) staticRTTI global
  • static bool CheckStanceState(ScriptedPuppet puppet, game.data.NPCStanceState[] stanceStates) staticRTTI global
  • static bool CheckNPCState(ScriptedPuppet puppet, AIActionNPCStates npcStates) staticRTTI global