class
AIPhaseStateEventHandlerComponent
- 1 property
- 1 function
Extends AIRelatedComponents game.ScriptableComponent game.Component ent.IComponent IScriptable ISerializable
Properties
| Property | Type | Offset | |
|---|---|---|---|
phaseStateValue | ENPCPhaseState | 0x0 | scripted |
Functions
bool OnWeakspotDestroyEvent(WeakspotOnDestroyEvent evt)RTTIre.Hooks.Place( "AIPhaseStateEventHandlerComponent", "OnWeakspotDestroyEvent", (AIPhaseStateEventHandlerComponent_OnWeakspotDestroyEvent x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct AIPhaseStateEventHandlerComponent_OnWeakspotDestroyEvent( AIPhaseStateEventHandlerComponent self, WeakspotOnDestroyEvent? evt );