ScriptableComponent class
game.ScriptableComponent
Inheritance
Base: game.Component
Derived
AIRelatedComponents, AdamSmasherComponent, AppearanceRandomizerComponent, AreaEffectVisualizationComponent, BossStealthComponent, CerberusComponent, ChimeraComponent, CombatHUDManager, DEBUG_VisualizerComponent, DelamainTaxiComponent
Show 46 more of 56 derived classes
DetectorModuleComponent, DeviceConnectionHighlightComponent, DeviceDebuggerComponent, DeviceTimetable, DiodeControlComponent, DisarmComponent, DisassemblableComponent, DrillMachineScanManager, DroneComponent, DurabilityComponent, EntityAttachementComponent, Example_FxSpawning, FastTravelComponent, FollowSlotsComponent, FxResourceMapperComponent, GameplayRoleComponent, InputDeviceController, InspectableObjectComponent, InspectionComponent, KurtzBossComponent, KurtzComponent, MinotaurMechComponent, ObjectMoverComponent, OdaComponent, PhotoModePlayerEntityComponent, PlayerPhone, QuickSlotsManager, ReactionManagerComponent, ResourceLibraryComponent, RewireComponent, RoyceComponent, SampleComponentWithCounter, SampleCounterDisplayComponent, SasquatchComponent, ScannerControlComponent, ScavengeComponent, SimpleTargetManager, StimBroadcasterComponent, TankTurretComponent, TestScriptableComponent, TrapComponent, UpdateComponent, VendorComponent, WeaponPositionComponent, WorkspotMapperComponent, game.AINetStateComponent
Properties
| Property | Type | |
|---|---|---|
priority | uint |
Functions
game.Object? GetOwner()RTTIGameTime GetGameTime()RTTIEngineTime GetEngineTime()RTTIEngineTime GetSimTime()RTTIgame.GameAudioSystem? GetAudioSystem()RTTIgame.DebugVisualizerSystem? GetDebugVisualizerSystem()RTTIgame.DelaySystem? GetDelaySystem()RTTIgame.EffectSystem? GetGameEffectSystem()RTTIcp.PlayerSystem? GetPlayerSystem()RTTIquest.QuestsSystem? GetQuestsSystem()RTTIvoid GetSceneSystem()RTTIgame.StatsSystem? GetStatsSystem()RTTIgame.StatPoolsSystem? GetStatPoolsSystem()RTTIgame.targeting.TargetingSystem? GetTargetingSystem()RTTIgame.TimeSystem? GetTimeSystem()RTTIgame.TransactionSystem? GetTransactionSystem()RTTIgame.PersistencySystem? GetPersistencySystem()RTTIgame.VisionModeSystem? GetVisionModeSystem()RTTIvoid GetFriendlyFireSystem()RTTIvoid GetGameRulesSystem()RTTIvoid GetLoSFinderSystem()RTTI