class
AIStatListener
- 2 properties
- 2 functions
Extends game.ScriptStatsListener game.IStatsListener IScriptable ISerializable
Properties
| Property | Type | Offset | |
|---|---|---|---|
owner | WeakHandle<ScriptedPuppet> | 0x0 | scripted |
behaviorCallbackName | CName | 0x10 | scripted |
Functions
void SetInitData(WeakHandle<ScriptedPuppet> owner, CName behaviorCallbackName)RTTIre.Hooks.PlaceVoid( "AIStatListener", "SetInitData;ScriptedPuppetCName", (AIStatListener_SetInitData x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct AIStatListener_SetInitData( AIStatListener self, WeakHandle<ScriptedPuppet> owner, CName behaviorCallbackName );void OnStatChanged(game.StatsObjectID ownerID, game.data.StatType statType, float diff, float total)overrideRTTIre.Hooks.PlaceVoid( "AIStatListener", "OnStatChanged;StatsObjectIDgamedataStatTypeFloatFloat", (AIStatListener_OnStatChanged x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct AIStatListener_OnStatChanged( AIStatListener self, game.StatsObjectID ownerID, game.data.StatType statType, float diff, float total );