class game
ScriptStatsListener
game.ScriptStatsListener
- 0 properties
- 3 functions
- 25 derived classes
Extends game.IStatsListener IScriptable ISerializable
AIStatListener, AutoRevealStatListener, BloodswellEffectorColdBloodListener, ChargebarStatsListener, CrosshairWeaponStatsListener, DamageStatListener, DefaultTransitionStatListener, GodModeStatListener, HealthbarMemoryStatListener, HitIndicatorWeaponZoomListener
Show 15 more of 25 derived classes
InventoryStatsListener, KiroshiEffectorIsAimingStatListener, KiroshiEffectorTechPreviewStatListener, ModifyDamageEffectorStatListener, NPCGodModeListener, NPCHitReactionComponentStatsListener, PhoneStatsListener, PlayerPuppetAllStatListener, PlayerStatsListener, PuppetMortalityListener, SecondHeartStatListener, StatPrereqListener, TriggerAttackByChanceStatListener, UIInventoryScriptableStatsListener, VisibilityStatListener
Properties
None.
Functions
void SetStatType(game.data.StatType statType)RTTIre.Hooks.PlaceVoid( "gameScriptStatsListener", "SetStatType", (ScriptStatsListener_SetStatType x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct ScriptStatsListener_SetStatType( game.ScriptStatsListener self, game.data.StatType statType );void OnStatChanged(game.StatsObjectID ownerID, game.data.StatType statType, float diff, float total)RTTIre.Hooks.PlaceVoid( "gameScriptStatsListener", "OnStatChanged;StatsObjectIDgamedataStatTypeFloatFloat", (ScriptStatsListener_OnStatChanged x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct ScriptStatsListener_OnStatChanged( game.ScriptStatsListener self, game.StatsObjectID ownerID, game.data.StatType statType, float diff, float total );void OnGodModeChanged(ent.EntityID ownerID, game.GodModeType newType)RTTIre.Hooks.PlaceVoid( "gameScriptStatsListener", "OnGodModeChanged;EntityIDgameGodModeType", (ScriptStatsListener_OnGodModeChanged x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct ScriptStatsListener_OnGodModeChanged( game.ScriptStatsListener self, ent.EntityID ownerID, game.GodModeType newType );