BlackICE Scripting

class

AISubActionAttackWithWeapon_Record_Implementation

  • 0 properties
  • 10 functions

Extends IScriptable ISerializable

Properties

None.

Functions

  • static void StartContinuousAttack(AIbehaviorScriptExecutionContext context, WeakHandle<game.weapon.Object> weapon) staticRTTI global
  • static void StartPreparedContinuousAttack(AIbehaviorScriptExecutionContext context, WeakHandle<game.weapon.Object> weapon) staticRTTI global
  • static void PrepareContinuousAttack(WeakHandle<game.weapon.Object> weapon) staticRTTI global
  • static AIbehaviorUpdateOutcome Update(AIbehaviorScriptExecutionContext context, WeakHandle<game.data.AISubActionAttackWithWeapon_Record> record, float duration) staticRTTI global
  • static void SetAttackNameInBlackBoard(AIbehaviorScriptExecutionContext context, CName attackName) staticRTTI global
  • static AIbehaviorUpdateOutcome AttackWithWeapon(AIbehaviorScriptExecutionContext context, WeakHandle<game.data.AISubActionAttackWithWeapon_Record> record) staticRTTI global
  • static bool GetWeapon(AIbehaviorScriptExecutionContext context, WeakHandle<game.data.AISubActionAttackWithWeapon_Record> record, out WeakHandle<game.weapon.Object> weapon) staticRTTI global
  • static void Activate(AIbehaviorScriptExecutionContext context, WeakHandle<game.data.AISubActionAttackWithWeapon_Record> record) staticRTTI global
  • static void FillEffectData(AIbehaviorScriptExecutionContext context, WeakHandle<game.data.AISubActionAttackWithWeapon_Record> record, WeakHandle<game.Attack_GameEffect> attack, WeakHandle<game.EffectInstance> effect) staticRTTI global
  • static void Deactivate(AIbehaviorScriptExecutionContext context, WeakHandle<game.data.AISubActionAttackWithWeapon_Record> record, float duration, bool interrupted) staticRTTI global