AISubActionAttackWithWeapon_Record_Implementation class
AISubActionAttackWithWeapon_Record_Implementation
Inheritance
Base: IScriptable
Derived
None.
Properties
None.
Functions
static void StartContinuousAttack(AIbehaviorScriptExecutionContext context, WeakHandle<game.weapon.Object> weapon)staticRTTI globalstatic void StartPreparedContinuousAttack(AIbehaviorScriptExecutionContext context, WeakHandle<game.weapon.Object> weapon)staticRTTI globalstatic void PrepareContinuousAttack(WeakHandle<game.weapon.Object> weapon)staticRTTI globalstatic AIbehaviorUpdateOutcome Update(AIbehaviorScriptExecutionContext context, WeakHandle<game.data.AISubActionAttackWithWeapon_Record> record, float duration)staticRTTI globalstatic void SetAttackNameInBlackBoard(AIbehaviorScriptExecutionContext context, CName attackName)staticRTTI globalstatic AIbehaviorUpdateOutcome AttackWithWeapon(AIbehaviorScriptExecutionContext context, WeakHandle<game.data.AISubActionAttackWithWeapon_Record> record)staticRTTI globalstatic bool GetWeapon(AIbehaviorScriptExecutionContext context, WeakHandle<game.data.AISubActionAttackWithWeapon_Record> record, WeakHandle<game.weapon.Object> weapon)staticRTTI globalstatic void Activate(AIbehaviorScriptExecutionContext context, WeakHandle<game.data.AISubActionAttackWithWeapon_Record> record)staticRTTI globalstatic void FillEffectData(AIbehaviorScriptExecutionContext context, WeakHandle<game.data.AISubActionAttackWithWeapon_Record> record, WeakHandle<game.Attack_GameEffect> attack, WeakHandle<game.EffectInstance> effect)staticRTTI globalstatic void Deactivate(AIbehaviorScriptExecutionContext context, WeakHandle<game.data.AISubActionAttackWithWeapon_Record> record, float duration, bool interrupted)staticRTTI global