BlackICE Scripting

class game

Attack_GameEffect

game.Attack_GameEffect

  • 0 properties
  • 7 functions
  • 1 derived class

Extends game.IAttack IScriptable ISerializable

Properties

None.

Functions

  • game.EffectInstance? PrepareAttack(WeakHandle<game.Object> instigator) RTTI
  • void StartAttackContinous() RTTI
  • bool StopAttack() RTTI
  • bool OverrideTimeDilationDriver(WeakHandle<game.TimeDilatable> timeDilatable) RTTI
  • bool ResetTimeDilationDriver() RTTI
  • void SetAttackPosition(Vector4 pos) RTTI
  • static game.data.Attack_GameEffect_Record? SpawnExplosionAttack(game.data.Attack_Record attackIniattackRecord, WeakHandle<game.weapon.Object> weapon, WeakHandle<game.Object> instigator, WeakHandle<game.Object> source, Vector4 position, float? duration) staticRTTI