Attack_GameEffect class
game.Attack_GameEffect
Inheritance
Base: game.IAttack
Derived
Properties
None.
Functions
game.EffectInstance? PrepareAttack(WeakHandle<game.Object> instigator)RTTIvoid StartAttackContinous()RTTIbool StopAttack()RTTIbool OverrideTimeDilationDriver(WeakHandle<game.TimeDilatable> timeDilatable)RTTIbool ResetTimeDilationDriver()RTTIvoid SetAttackPosition(Vector4 pos)RTTIstatic game.data.Attack_GameEffect_Record? SpawnExplosionAttack(game.data.Attack_Record attackIniattackRecord, WeakHandle<game.weapon.Object> weapon, WeakHandle<game.Object> instigator, WeakHandle<game.Object> source, Vector4 position, float? duration)staticRTTI