class
AISubActionBlockData_Record_Implementation
- 0 properties
- 5 functions
Extends IScriptable ISerializable
Properties
None.
Functions
static int GetAnimVariationInBlackBoard(game.IBlackboard blackBoard, WeakHandle<ScriptedPuppet> owner)staticRTTI globalre.Hooks.Place( "AISubActionBlockData_Record_Implementation", "AISubActionBlockData_Record_Implementation::GetAnimVariationInBlackBoard;IBlackboardScriptedPuppet", (AISubActionBlockData_Record_Implementation_GetAnimVariationInBlackBoard x) => { return re.Hooks.CallOriginal<re.msgpack.Int>(); } ); [Msgpack.Gen] public readonly partial record struct AISubActionBlockData_Record_Implementation_GetAnimVariationInBlackBoard( game.IBlackboard? blackBoard, WeakHandle<ScriptedPuppet> owner );static int GetAnimVariation(AIbehaviorScriptExecutionContext context, WeakHandle<game.data.AISubActionBlockData_Record> record)staticRTTI globalre.Hooks.Place( "AISubActionBlockData_Record_Implementation", "AISubActionBlockData_Record_Implementation::GetAnimVariation;ScriptExecutionContextAISubActionBlockData_Record", (AISubActionBlockData_Record_Implementation_GetAnimVariation x) => { return re.Hooks.CallOriginal<re.msgpack.Int>(); } ); [Msgpack.Gen] public readonly partial record struct AISubActionBlockData_Record_Implementation_GetAnimVariation( AIbehaviorScriptExecutionContext context, WeakHandle<game.data.AISubActionBlockData_Record> record );static void SetAnimVariationInBlackBoard(game.IBlackboard blackBoard, WeakHandle<ScriptedPuppet> owner, int animVariation)staticRTTI globalre.Hooks.PlaceVoid( "AISubActionBlockData_Record_Implementation", "AISubActionBlockData_Record_Implementation::SetAnimVariationInBlackBoard;IBlackboardScriptedPuppetInt32", (AISubActionBlockData_Record_Implementation_SetAnimVariationInBlackBoard x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct AISubActionBlockData_Record_Implementation_SetAnimVariationInBlackBoard( game.IBlackboard? blackBoard, WeakHandle<ScriptedPuppet> owner, int animVariation );static int SetAnimVariation(WeakHandle<ScriptedPuppet> owner, EAIBlockDirection direction)staticRTTI globalre.Hooks.Place( "AISubActionBlockData_Record_Implementation", "AISubActionBlockData_Record_Implementation::SetAnimVariation;ScriptedPuppetEAIBlockDirection", (AISubActionBlockData_Record_Implementation_SetAnimVariation x) => { return re.Hooks.CallOriginal<re.msgpack.Int>(); } ); [Msgpack.Gen] public readonly partial record struct AISubActionBlockData_Record_Implementation_SetAnimVariation( WeakHandle<ScriptedPuppet> owner, EAIBlockDirection direction );static void Deactivate(AIbehaviorScriptExecutionContext context, WeakHandle<game.data.AISubActionBlockData_Record> record, float duration, bool interrupted)staticRTTI globalre.Hooks.PlaceVoid( "AISubActionBlockData_Record_Implementation", "AISubActionBlockData_Record_Implementation::Deactivate;ScriptExecutionContextAISubActionBlockData_RecordFloatBool", (AISubActionBlockData_Record_Implementation_Deactivate x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct AISubActionBlockData_Record_Implementation_Deactivate( AIbehaviorScriptExecutionContext context, WeakHandle<game.data.AISubActionBlockData_Record> record, float duration, bool interrupted );