class
AISubActionForceHitReaction_Record_Implementation
- 0 properties
- 5 functions
Extends IScriptable ISerializable
Properties
None.
Functions
static void SendForcedHitDataToAIBehavior(game.Object target, int hitDirection, int hitIntensity, int hitType, int hitBodyPart, int stance, int animVariation, int hitSource)staticRTTI globalre.Hooks.PlaceVoid( "AISubActionForceHitReaction_Record_Implementation", "AISubActionForceHitReaction_Record_Implementation::SendForcedHitDataToAIBehavior;GameObjectInt32Int32Int32Int32Int32Int32Int32", (AISubActionForceHitReaction_Record_Implementation_SendForcedHitDataToAIBehavior x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct AISubActionForceHitReaction_Record_Implementation_SendForcedHitDataToAIBehavior( game.Object? target, int hitDirection, int hitIntensity, int hitType, int hitBodyPart, int stance, int animVariation, int hitSource );static void Deactivate(AIbehaviorScriptExecutionContext context, WeakHandle<game.data.AISubActionForceHitReaction_Record> record, float duration, bool interrupted)staticRTTI globalre.Hooks.PlaceVoid( "AISubActionForceHitReaction_Record_Implementation", "AISubActionForceHitReaction_Record_Implementation::Deactivate;ScriptExecutionContextAISubActionForceHitReaction_RecordFloatBool", (AISubActionForceHitReaction_Record_Implementation_Deactivate x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct AISubActionForceHitReaction_Record_Implementation_Deactivate( AIbehaviorScriptExecutionContext context, WeakHandle<game.data.AISubActionForceHitReaction_Record> record, float duration, bool interrupted );static AIbehaviorUpdateOutcome Update(AIbehaviorScriptExecutionContext context, WeakHandle<game.data.AISubActionForceHitReaction_Record> record, float duration)staticRTTI globalre.Hooks.Place( "AISubActionForceHitReaction_Record_Implementation", "AISubActionForceHitReaction_Record_Implementation::Update;ScriptExecutionContextAISubActionForceHitReaction_RecordFloat", (AISubActionForceHitReaction_Record_Implementation_Update x) => { return re.Hooks.CallOriginal<re.msgpack.AIbehaviorUpdateOutcome>(); } ); [Msgpack.Gen] public readonly partial record struct AISubActionForceHitReaction_Record_Implementation_Update( AIbehaviorScriptExecutionContext context, WeakHandle<game.data.AISubActionForceHitReaction_Record> record, float duration );static void SendForcedTwitchDataToAnimationGraph(game.Object target, int hitDirection, int hitIntensity, int hitType, int hitBodyPart, int stance, int animVariation, int hitSource)staticRTTI globalre.Hooks.PlaceVoid( "AISubActionForceHitReaction_Record_Implementation", "AISubActionForceHitReaction_Record_Implementation::SendForcedTwitchDataToAnimationGraph;GameObjectInt32Int32Int32Int32Int32Int32Int32", (AISubActionForceHitReaction_Record_Implementation_SendForcedTwitchDataToAnimationGraph x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct AISubActionForceHitReaction_Record_Implementation_SendForcedTwitchDataToAnimationGraph( game.Object? target, int hitDirection, int hitIntensity, int hitType, int hitBodyPart, int stance, int animVariation, int hitSource );static void Activate(AIbehaviorScriptExecutionContext context, WeakHandle<game.data.AISubActionForceHitReaction_Record> record)staticRTTI globalre.Hooks.PlaceVoid( "AISubActionForceHitReaction_Record_Implementation", "AISubActionForceHitReaction_Record_Implementation::Activate;ScriptExecutionContextAISubActionForceHitReaction_Record", (AISubActionForceHitReaction_Record_Implementation_Activate x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct AISubActionForceHitReaction_Record_Implementation_Activate( AIbehaviorScriptExecutionContext context, WeakHandle<game.data.AISubActionForceHitReaction_Record> record );