class
AISubActionGeneratePointOfInterestTarget_Record_Implementation
- 0 properties
- 7 functions
Extends IScriptable ISerializable
Properties
None.
Functions
static void SetPointOfInterest(AIbehaviorScriptExecutionContext context, WeakHandle<game.data.AISubActionGeneratePointOfInterestTarget_Record> record)staticRTTI globalre.Hooks.PlaceVoid( "AISubActionGeneratePointOfInterestTarget_Record_Implementation", "AISubActionGeneratePointOfInterestTarget_Record_Implementation::SetPointOfInterest;ScriptExecutionContextAISubActionGeneratePointOfInterestTarget_Record", (AISubActionGeneratePointOfInterestTarget_Record_Implementation_SetPointOfInterest x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct AISubActionGeneratePointOfInterestTarget_Record_Implementation_SetPointOfInterest( AIbehaviorScriptExecutionContext context, WeakHandle<game.data.AISubActionGeneratePointOfInterestTarget_Record> record );static game.Object? GetSquadMate(AIbehaviorScriptExecutionContext context, WeakHandle<game.data.AISubActionGeneratePointOfInterestTarget_Record> record)staticRTTI globalre.Hooks.Place( "AISubActionGeneratePointOfInterestTarget_Record_Implementation", "AISubActionGeneratePointOfInterestTarget_Record_Implementation::GetSquadMate;ScriptExecutionContextAISubActionGeneratePointOfInterestTarget_Record", (AISubActionGeneratePointOfInterestTarget_Record_Implementation_GetSquadMate x) => { return re.Hooks.CallOriginal<re.msgpack.game.GameObject>(); } ); [Msgpack.Gen] public readonly partial record struct AISubActionGeneratePointOfInterestTarget_Record_Implementation_GetSquadMate( AIbehaviorScriptExecutionContext context, WeakHandle<game.data.AISubActionGeneratePointOfInterestTarget_Record> record );static game.Object? GetFriendlyTarget(AIbehaviorScriptExecutionContext context, WeakHandle<game.data.AISubActionGeneratePointOfInterestTarget_Record> record)staticRTTI globalre.Hooks.Place( "AISubActionGeneratePointOfInterestTarget_Record_Implementation", "AISubActionGeneratePointOfInterestTarget_Record_Implementation::GetFriendlyTarget;ScriptExecutionContextAISubActionGeneratePointOfInterestTarget_Record", (AISubActionGeneratePointOfInterestTarget_Record_Implementation_GetFriendlyTarget x) => { return re.Hooks.CallOriginal<re.msgpack.game.GameObject>(); } ); [Msgpack.Gen] public readonly partial record struct AISubActionGeneratePointOfInterestTarget_Record_Implementation_GetFriendlyTarget( AIbehaviorScriptExecutionContext context, WeakHandle<game.data.AISubActionGeneratePointOfInterestTarget_Record> record );static void Deactivate(AIbehaviorScriptExecutionContext context, WeakHandle<game.data.AISubActionGeneratePointOfInterestTarget_Record> record, float duration, bool interrupted)staticRTTI globalre.Hooks.PlaceVoid( "AISubActionGeneratePointOfInterestTarget_Record_Implementation", "AISubActionGeneratePointOfInterestTarget_Record_Implementation::Deactivate;ScriptExecutionContextAISubActionGeneratePointOfInterestTarget_RecordFloatBool", (AISubActionGeneratePointOfInterestTarget_Record_Implementation_Deactivate x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct AISubActionGeneratePointOfInterestTarget_Record_Implementation_Deactivate( AIbehaviorScriptExecutionContext context, WeakHandle<game.data.AISubActionGeneratePointOfInterestTarget_Record> record, float duration, bool interrupted );static void Activate(AIbehaviorScriptExecutionContext context, WeakHandle<game.data.AISubActionGeneratePointOfInterestTarget_Record> record)staticRTTI globalre.Hooks.PlaceVoid( "AISubActionGeneratePointOfInterestTarget_Record_Implementation", "AISubActionGeneratePointOfInterestTarget_Record_Implementation::Activate;ScriptExecutionContextAISubActionGeneratePointOfInterestTarget_Record", (AISubActionGeneratePointOfInterestTarget_Record_Implementation_Activate x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct AISubActionGeneratePointOfInterestTarget_Record_Implementation_Activate( AIbehaviorScriptExecutionContext context, WeakHandle<game.data.AISubActionGeneratePointOfInterestTarget_Record> record );static AIbehaviorUpdateOutcome Update(AIbehaviorScriptExecutionContext context, WeakHandle<game.data.AISubActionGeneratePointOfInterestTarget_Record> record, float duration)staticRTTI globalre.Hooks.Place( "AISubActionGeneratePointOfInterestTarget_Record_Implementation", "AISubActionGeneratePointOfInterestTarget_Record_Implementation::Update;ScriptExecutionContextAISubActionGeneratePointOfInterestTarget_RecordFloat", (AISubActionGeneratePointOfInterestTarget_Record_Implementation_Update x) => { return re.Hooks.CallOriginal<re.msgpack.AIbehaviorUpdateOutcome>(); } ); [Msgpack.Gen] public readonly partial record struct AISubActionGeneratePointOfInterestTarget_Record_Implementation_Update( AIbehaviorScriptExecutionContext context, WeakHandle<game.data.AISubActionGeneratePointOfInterestTarget_Record> record, float duration );static game.Object? GetClosestThreat(AIbehaviorScriptExecutionContext context, WeakHandle<game.data.AISubActionGeneratePointOfInterestTarget_Record> record)staticRTTI globalre.Hooks.Place( "AISubActionGeneratePointOfInterestTarget_Record_Implementation", "AISubActionGeneratePointOfInterestTarget_Record_Implementation::GetClosestThreat;ScriptExecutionContextAISubActionGeneratePointOfInterestTarget_Record", (AISubActionGeneratePointOfInterestTarget_Record_Implementation_GetClosestThreat x) => { return re.Hooks.CallOriginal<re.msgpack.game.GameObject>(); } ); [Msgpack.Gen] public readonly partial record struct AISubActionGeneratePointOfInterestTarget_Record_Implementation_GetClosestThreat( AIbehaviorScriptExecutionContext context, WeakHandle<game.data.AISubActionGeneratePointOfInterestTarget_Record> record );