AISubActionMeleeAttackManager_Record_Implementation class
AISubActionMeleeAttackManager_Record_Implementation
Inheritance
Base: IScriptable
Derived
None.
Properties
None.
Functions
static void StartWeaponTrailEffect(AIbehaviorScriptExecutionContext context, WeakHandle<game.ItemObject>[] weapons)staticRTTI globalstatic void StopWeaponTrailEffect(AIbehaviorScriptExecutionContext context, WeakHandle<game.ItemObject>[] weapons)staticRTTI globalstatic void stopStrongArmsTrailEffect(game.Object owner, game.ItemObject weapon)staticRTTI globalstatic void Deactivate(AIbehaviorScriptExecutionContext context, WeakHandle<game.data.AISubActionMeleeAttackManager_Record> record, float duration, bool interrupted)staticRTTI globalstatic void Activate(AIbehaviorScriptExecutionContext context, WeakHandle<game.data.AISubActionMeleeAttackManager_Record> record)staticRTTI globalstatic AIbehaviorUpdateOutcome Update(AIbehaviorScriptExecutionContext context, WeakHandle<game.data.AISubActionMeleeAttackManager_Record> record, float duration)staticRTTI globalstatic void StartStrongArmsTrailEffect(game.Object owner, game.ItemObject weapon)staticRTTI global