class
AISubActionMeleeAttackManager_Record_Implementation
- 0 properties
- 7 functions
Extends IScriptable ISerializable
Properties
None.
Functions
static void StartWeaponTrailEffect(AIbehaviorScriptExecutionContext context, WeakHandle<game.ItemObject>[] weapons)staticRTTI globalre.Hooks.PlaceVoid( "AISubActionMeleeAttackManager_Record_Implementation", "AISubActionMeleeAttackManager_Record_Implementation::StartWeaponTrailEffect;ScriptExecutionContextscript_ref<array<ItemObject>>", (AISubActionMeleeAttackManager_Record_Implementation_StartWeaponTrailEffect x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct AISubActionMeleeAttackManager_Record_Implementation_StartWeaponTrailEffect( AIbehaviorScriptExecutionContext context, WeakHandle<game.ItemObject>[] weapons );static void StopWeaponTrailEffect(AIbehaviorScriptExecutionContext context, WeakHandle<game.ItemObject>[] weapons)staticRTTI globalre.Hooks.PlaceVoid( "AISubActionMeleeAttackManager_Record_Implementation", "AISubActionMeleeAttackManager_Record_Implementation::StopWeaponTrailEffect;ScriptExecutionContextscript_ref<array<ItemObject>>", (AISubActionMeleeAttackManager_Record_Implementation_StopWeaponTrailEffect x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct AISubActionMeleeAttackManager_Record_Implementation_StopWeaponTrailEffect( AIbehaviorScriptExecutionContext context, WeakHandle<game.ItemObject>[] weapons );static void stopStrongArmsTrailEffect(game.Object owner, game.ItemObject weapon)staticRTTI globalre.Hooks.PlaceVoid( "AISubActionMeleeAttackManager_Record_Implementation", "AISubActionMeleeAttackManager_Record_Implementation::stopStrongArmsTrailEffect;GameObjectItemObject", (AISubActionMeleeAttackManager_Record_Implementation_stopStrongArmsTrailEffect x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct AISubActionMeleeAttackManager_Record_Implementation_stopStrongArmsTrailEffect( game.Object? owner, game.ItemObject? weapon );static void Deactivate(AIbehaviorScriptExecutionContext context, WeakHandle<game.data.AISubActionMeleeAttackManager_Record> record, float duration, bool interrupted)staticRTTI globalre.Hooks.PlaceVoid( "AISubActionMeleeAttackManager_Record_Implementation", "AISubActionMeleeAttackManager_Record_Implementation::Deactivate;ScriptExecutionContextAISubActionMeleeAttackManager_RecordFloatBool", (AISubActionMeleeAttackManager_Record_Implementation_Deactivate x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct AISubActionMeleeAttackManager_Record_Implementation_Deactivate( AIbehaviorScriptExecutionContext context, WeakHandle<game.data.AISubActionMeleeAttackManager_Record> record, float duration, bool interrupted );static void Activate(AIbehaviorScriptExecutionContext context, WeakHandle<game.data.AISubActionMeleeAttackManager_Record> record)staticRTTI globalre.Hooks.PlaceVoid( "AISubActionMeleeAttackManager_Record_Implementation", "AISubActionMeleeAttackManager_Record_Implementation::Activate;ScriptExecutionContextAISubActionMeleeAttackManager_Record", (AISubActionMeleeAttackManager_Record_Implementation_Activate x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct AISubActionMeleeAttackManager_Record_Implementation_Activate( AIbehaviorScriptExecutionContext context, WeakHandle<game.data.AISubActionMeleeAttackManager_Record> record );static AIbehaviorUpdateOutcome Update(AIbehaviorScriptExecutionContext context, WeakHandle<game.data.AISubActionMeleeAttackManager_Record> record, float duration)staticRTTI globalre.Hooks.Place( "AISubActionMeleeAttackManager_Record_Implementation", "AISubActionMeleeAttackManager_Record_Implementation::Update;ScriptExecutionContextAISubActionMeleeAttackManager_RecordFloat", (AISubActionMeleeAttackManager_Record_Implementation_Update x) => { return re.Hooks.CallOriginal<re.msgpack.AIbehaviorUpdateOutcome>(); } ); [Msgpack.Gen] public readonly partial record struct AISubActionMeleeAttackManager_Record_Implementation_Update( AIbehaviorScriptExecutionContext context, WeakHandle<game.data.AISubActionMeleeAttackManager_Record> record, float duration );static void StartStrongArmsTrailEffect(game.Object owner, game.ItemObject weapon)staticRTTI globalre.Hooks.PlaceVoid( "AISubActionMeleeAttackManager_Record_Implementation", "AISubActionMeleeAttackManager_Record_Implementation::StartStrongArmsTrailEffect;GameObjectItemObject", (AISubActionMeleeAttackManager_Record_Implementation_StartStrongArmsTrailEffect x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct AISubActionMeleeAttackManager_Record_Implementation_StartStrongArmsTrailEffect( game.Object? owner, game.ItemObject? weapon );