class
AISubActionSetWorldPosition_Record_Implementation
- 0 properties
- 6 functions
Extends IScriptable ISerializable
Properties
None.
Functions
static void Activate(AIbehaviorScriptExecutionContext context, WeakHandle<game.data.AISubActionSetWorldPosition_Record> record)staticRTTI globalre.Hooks.PlaceVoid( "AISubActionSetWorldPosition_Record_Implementation", "AISubActionSetWorldPosition_Record_Implementation::Activate;ScriptExecutionContextAISubActionSetWorldPosition_Record", (AISubActionSetWorldPosition_Record_Implementation_Activate x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct AISubActionSetWorldPosition_Record_Implementation_Activate( AIbehaviorScriptExecutionContext context, WeakHandle<game.data.AISubActionSetWorldPosition_Record> record );static Vector4 CalculateWorldPosition(AIbehaviorScriptExecutionContext context, WeakHandle<game.data.AISubActionSetWorldPosition_Record> record)staticRTTI globalre.Hooks.Place( "AISubActionSetWorldPosition_Record_Implementation", "AISubActionSetWorldPosition_Record_Implementation::CalculateWorldPosition;ScriptExecutionContextAISubActionSetWorldPosition_Record", (AISubActionSetWorldPosition_Record_Implementation_CalculateWorldPosition x) => { return re.Hooks.CallOriginal<re.msgpack.Vector4>(); } ); [Msgpack.Gen] public readonly partial record struct AISubActionSetWorldPosition_Record_Implementation_CalculateWorldPosition( AIbehaviorScriptExecutionContext context, WeakHandle<game.data.AISubActionSetWorldPosition_Record> record );static Vector4 GetWorldPositionWithOffset(AIbehaviorScriptExecutionContext context, game.data.AIActionTarget_Record referenceTarget, Vector3 offset, bool useLocalSpace)staticRTTI globalre.Hooks.Place( "AISubActionSetWorldPosition_Record_Implementation", "AISubActionSetWorldPosition_Record_Implementation::GetWorldPositionWithOffset;ScriptExecutionContextAIActionTarget_RecordVector3Bool", (AISubActionSetWorldPosition_Record_Implementation_GetWorldPositionWithOffset x) => { return re.Hooks.CallOriginal<re.msgpack.Vector4>(); } ); [Msgpack.Gen] public readonly partial record struct AISubActionSetWorldPosition_Record_Implementation_GetWorldPositionWithOffset( AIbehaviorScriptExecutionContext context, game.data.AIActionTarget_Record? referenceTarget, Vector3 offset, bool useLocalSpace );static AIbehaviorUpdateOutcome Update(AIbehaviorScriptExecutionContext context, WeakHandle<game.data.AISubActionSetWorldPosition_Record> record, float duration)staticRTTI globalre.Hooks.Place( "AISubActionSetWorldPosition_Record_Implementation", "AISubActionSetWorldPosition_Record_Implementation::Update;ScriptExecutionContextAISubActionSetWorldPosition_RecordFloat", (AISubActionSetWorldPosition_Record_Implementation_Update x) => { return re.Hooks.CallOriginal<re.msgpack.AIbehaviorUpdateOutcome>(); } ); [Msgpack.Gen] public readonly partial record struct AISubActionSetWorldPosition_Record_Implementation_Update( AIbehaviorScriptExecutionContext context, WeakHandle<game.data.AISubActionSetWorldPosition_Record> record, float duration );static Vector3 GetRandomOffset(Vector3 minOffset, Vector3 maxOffset)staticRTTI globalre.Hooks.Place( "AISubActionSetWorldPosition_Record_Implementation", "AISubActionSetWorldPosition_Record_Implementation::GetRandomOffset;Vector3Vector3", (AISubActionSetWorldPosition_Record_Implementation_GetRandomOffset x) => { return re.Hooks.CallOriginal<re.msgpack.Vector3>(); } ); [Msgpack.Gen] public readonly partial record struct AISubActionSetWorldPosition_Record_Implementation_GetRandomOffset( Vector3 minOffset, Vector3 maxOffset );