class
ActionTargetInDistancePrereq
- 4 properties
- 3 functions
Extends game.IScriptablePrereq game.IPrereq IScriptable ISerializable
Properties
| Property | Type | Offset | |
|---|---|---|---|
targetRecord | WeakHandle<game.data.AIActionTarget_Record> | 0x0 | scripted |
distance | float | 0x10 | scripted |
distanceStat | game.data.StatType | 0x14 | scripted |
invert | bool | 0x18 | scripted |
Functions
void Initialize(TDBID recordID)overrideRTTIre.Hooks.PlaceVoid( "ActionTargetInDistancePrereq", "Initialize;TweakDBID", (ActionTargetInDistancePrereq_Initialize x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct ActionTargetInDistancePrereq_Initialize( ActionTargetInDistancePrereq self, TDBID recordID );void OnApplied(game.PrereqState state, ScriptGameInstance game, IScriptable context)overrideRTTIre.Hooks.PlaceVoid( "ActionTargetInDistancePrereq", "OnApplied;PrereqStateGameInstanceIScriptable", (ActionTargetInDistancePrereq_OnApplied x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct ActionTargetInDistancePrereq_OnApplied( ActionTargetInDistancePrereq self, game.PrereqState? state, ScriptGameInstance game, IScriptable? context );bool IsFulfilled(ScriptGameInstance game, IScriptable context)overrideRTTIre.Hooks.Place( "ActionTargetInDistancePrereq", "IsFulfilled", (ActionTargetInDistancePrereq_IsFulfilled x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct ActionTargetInDistancePrereq_IsFulfilled( ActionTargetInDistancePrereq self, ScriptGameInstance game, IScriptable? context );