class
AddItemsEffector
- 1 property
- 2 functions
Extends game.Effector IScriptable ISerializable
Properties
| Property | Type | Offset | |
|---|---|---|---|
items | WeakHandle<game.data.InventoryItem_Record>[] | 0x0 | scripted |
Functions
void Initialize(TDBID record, ScriptGameInstance game, TDBID parentRecord)overrideRTTIre.Hooks.PlaceVoid( "AddItemsEffector", "Initialize;TweakDBIDGameInstanceTweakDBID", (AddItemsEffector_Initialize x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct AddItemsEffector_Initialize( AddItemsEffector self, TDBID record, ScriptGameInstance game, TDBID parentRecord );void ActionOn(game.Object owner)overrideRTTIre.Hooks.PlaceVoid( "AddItemsEffector", "ActionOn;GameObject", (AddItemsEffector_ActionOn x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct AddItemsEffector_ActionOn( AddItemsEffector self, game.Object? owner );