Effector class
game.Effector
Inheritance
Base: IScriptable
Derived
AddDevelopmentPointEffector, AddItemsEffector, AndroidTurnOffEffector, AndroidTurnOnEffector, ApplyEffectToDismemberedEffector, ApplyEffectorEffector, ApplyLegendaryWhistleEffector, ApplyLightPresetEffector, ApplyObjectActionEffector, ApplyRandomStatusEffectEffector
Show 91 more of 101 derived classes
ApplyShaderEffector, ApplyShaderOnEquipmentEffector, ApplyShaderOnObjectEffector, ApplyStatGroupEffector, ApplyStatusEffectByChanceEffector, ApplyStatusEffectEffector, AttachCapsuleVisionBlockerEffector, BloodswellEffector, BuyAttributeEffector, CeaselessLeadAmmoEffector, ChangeAppearanceEffector, ChaosWeaponCustomEffector, ClearQuickhackQueueEffector, DestroyBreachEffector, DestroyWeakspotEffector, DetectionMeterEffector, DisableTargetingEffector, DisassembleOwnedJunkEffector, DismemberEffector, EncumbranceEvaluationEffector, ForceDismembermentEffector, ForceMoveInCombatEffector, GiveRewardEffector, GrenadeLvl4HackEffector, HighlightObjectEffector, HitEventEffector, ICECounterHackEffector, InitiateCyberwareExplosionEffector, MadnessEffector, ModifyStaminaHandlerEffector, ModifyStatPoolCustomLimitEffector, ModifyStatPoolModifierEffector, ModifyStatusEffectDurationEffector, NotifyPoliceEffector, OverrideRangedAttackPackageEffector, PingSquadEffector, PlayBreathingAnimationEffector, PlaySFXEffector, PlayVFXEffector, PlayVFXOnHitPositionEffector, PowerUpCyberwareEffector, RefreshPingEffector, RefreshQhWithTagInAreaEffector, ReloadWeaponEffector, RemoveAllModifiersEffector, RemoveAllStatusEffectsEffector, RemoveDOTStatusEffectsEffector, RemoveStatusEffectsEffector, ResetDevelopmentPointsEffector, RestoreStatPoolEffector, RevealPlayerPositionEffector, RewardPlayerWithCrimeScoreEffector, SadismEffector, SenseSwitchEffector, SetFactBasedOnClearAreaEffector, SetFactEffector, SetFriendlyEffector, SetRagdollComponentStateEffector, SetTargetHealthEffector, SetTimeDilationEffector, ShowUIWarningEffector, SimpleTriggerAttackEffect, SpawnSubCharacterEffector, SpreadAreaEffector, SpreadEffector, SpreadInitEffector, StatBonusFromFactEffector, StatPoolBasedStatusEffectEffector, StatPoolEffector, StatusEffectBasedTimeBankEffector, StopAndPlaySFXEffector, StopAndPlayVFXEffector, StopSFXEffector, StopVFXEffector, SystemCollapseLifetimeEffector, SystemCollapseModifyRevealBarEffector, TestEffector, ToggleFactEffector, ToggleMaterialOverlayEffector, TogglePlayerFlashlightEffector, TriggerAttackByChanceEffector, TriggerAttackOnNearbyEnemiesEffector, TriggerAttackOnOwnerEffect, TriggerHackingMinigameEffector, TryDeactivatePreventionByMask, UncontrolledMovementEffector, UnlockMinigameProgramEffector, UseConsumableEffector, WeakspotOnDestroyEffector, WeaponMalfunctionHudEffector, game.ContinuousEffector
Properties
None.
Functions
game.PrereqState? GetPrereqState()RTTITDBID GetRecord()RTTITDBID GetParentRecord()RTTIgame.Object? GetOwner()RTTIgame.Object? GetInstigator()RTTIent.EntityID GetProxyEntityID()RTTIvoid Initialize(TDBID record, ScriptGameInstance game, TDBID parentRecord)RTTIvoid Uninitialize(ScriptGameInstance game)RTTIvoid ActionOn(game.Object owner)RTTIvoid ActionOff(game.Object owner)RTTIvoid RepeatedAction(game.Object owner)RTTI