class
AgentMovingHitPrereqCondition
- 2 properties
- 2 functions
Extends BaseHitPrereqCondition IScriptable ISerializable
Properties
| Property | Type | Offset | |
|---|---|---|---|
isMoving | bool | 0x8 | scripted |
objectt | CName | 0x10 | scripted |
Functions
void SetData(TDBID recordID)overrideRTTIre.Hooks.PlaceVoid( "AgentMovingHitPrereqCondition", "SetData;TweakDBID", (AgentMovingHitPrereqCondition_SetData x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct AgentMovingHitPrereqCondition_SetData( AgentMovingHitPrereqCondition self, TDBID recordID );bool Evaluate(game.events.HitEvent hitEvent)overrideRTTIre.Hooks.Place( "AgentMovingHitPrereqCondition", "Evaluate;gameHitEvent", (AgentMovingHitPrereqCondition_Evaluate x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct AgentMovingHitPrereqCondition_Evaluate( AgentMovingHitPrereqCondition self, game.events.HitEvent? hitEvent );