BlackICE Scripting

class

BaseHitPrereqCondition

  • 3 properties
  • 5 functions
  • 34 derived classes

Extends IScriptable ISerializable

Properties

PropertyTypeOffset
invertbool0x0 scripted
onlyOncePerShotbool0x1 scripted
lastAttackTimefloat0x4 scripted

Functions

  • void SetData(TDBID recordID) RTTI
  • bool Evaluate(game.events.HitEvent hitEvent) RTTI
  • void OnMissTriggered(game.events.MissEvent missEvent) RTTI
  • WeakHandle<game.Object> GetObjectToCheck(CName obj, game.events.HitEvent hitEvent) RTTI
  • bool CheckOnlyOncePerShot(game.events.HitEvent hitEvent) RTTI