BlackICE Scripting

HitEvent class

game.events.HitEvent

Inheritance

Base: red.Event

Derived

game.RagdollHitEvent, game.events.CoverHitEvent, game.events.ProjectedHitEvent, game.events.TargetHitEvent, game.events.VehicleHitEvent

Properties

PropertyType
attackDatagame.damage.AttackData?
targetWeakHandle<game.Object>
hitPositionVector4
hitDirectionVector4
hitComponentWeakHandle<ent.IPlacedComponent>
hitColliderTagCName
hitRepresentationResultgame.QueryResult
attackPentrationfloat
hasPiercedTechSurfacebool
attackComputedgame.AttackComputed?
projectionPipelinebool scripted

Functions

None.