class game.events
HitEvent
game.events.HitEvent
- 11 properties
- 0 functions
- 5 derived classes
Extends red.Event IScriptable ISerializable
Derived
game.RagdollHitEvent, game.events.CoverHitEvent, game.events.ProjectedHitEvent, game.events.TargetHitEvent, game.events.VehicleHitEvent
Properties
| Property | Type | Offset | |
|---|---|---|---|
attackData | game.damage.AttackData? | 0x40 | |
target | WeakHandle<game.Object> | 0x50 | |
hitPosition | Vector4 | 0x60 | |
hitDirection | Vector4 | 0x70 | |
hitComponent | WeakHandle<ent.IPlacedComponent> | 0x80 | |
hitColliderTag | CName | 0x90 | |
hitRepresentationResult | game.QueryResult | 0xA0 | |
attackPentration | float | 0xC8 | |
hasPiercedTechSurface | bool | 0xCC | |
attackComputed | game.AttackComputed? | 0xD0 | |
projectionPipeline | bool | 0x0 | scripted |
Functions
None.