class
AmmoStateHitPrereqCondition
- 3 properties
- 2 functions
Extends BaseHitPrereqCondition IScriptable ISerializable
Properties
| Property | Type | Offset | |
|---|---|---|---|
valueToListen | EMagazineAmmoState | 0x8 | scripted |
ratio | float | 0xC | scripted |
comparisonType | EComparisonType | 0x10 | scripted |
Functions
void SetData(TDBID recordID)overrideRTTIre.Hooks.PlaceVoid( "AmmoStateHitPrereqCondition", "SetData;TweakDBID", (AmmoStateHitPrereqCondition_SetData x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct AmmoStateHitPrereqCondition_SetData( AmmoStateHitPrereqCondition self, TDBID recordID );bool Evaluate(game.events.HitEvent hitEvent)overrideRTTIre.Hooks.Place( "AmmoStateHitPrereqCondition", "Evaluate;gameHitEvent", (AmmoStateHitPrereqCondition_Evaluate x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct AmmoStateHitPrereqCondition_Evaluate( AmmoStateHitPrereqCondition self, game.events.HitEvent? hitEvent );