class
AnimationSystemForcedVisibilityManager
- 1 property
- 11 functions
Extends game.ScriptableSystem game.IScriptableSystem IScriptable ISerializable
Properties
| Property | Type | Offset | |
|---|---|---|---|
entities | AnimationSystemForcedVisibilityEntityData?[] | 0x0 | scripted |
Functions
void ClearEntity(ent.EntityID id)RTTIre.Hooks.PlaceVoid( "AnimationSystemForcedVisibilityManager", "ClearEntity;EntityID", (AnimationSystemForcedVisibilityManager_ClearEntity x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct AnimationSystemForcedVisibilityManager_ClearEntity( AnimationSystemForcedVisibilityManager self, ent.EntityID id );void ToggleForcedVisibilityInAnimSystem(ent.EntityID entityID, CName sourceName, bool isVisible, float? transitionTime, bool? forcedVisibleOnlyInFrustum)RTTIre.Hooks.PlaceVoid( "AnimationSystemForcedVisibilityManager", "ToggleForcedVisibilityInAnimSystem;EntityIDCNameBoolFloatBool", (AnimationSystemForcedVisibilityManager_ToggleForcedVisibilityInAnimSystem x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct AnimationSystemForcedVisibilityManager_ToggleForcedVisibilityInAnimSystem( AnimationSystemForcedVisibilityManager self, ent.EntityID entityID, CName sourceName, bool isVisible, float? transitionTime, bool? forcedVisibleOnlyInFrustum );void SendDelayedRequestForVisilityData(ent.EntityID entityID, bool isVisible, float transitionTime, ForcedVisibilityInAnimSystemData data)RTTIre.Hooks.PlaceVoid( "AnimationSystemForcedVisibilityManager", "SendDelayedRequestForVisilityData;EntityIDBoolFloatForcedVisibilityInAnimSystemData", (AnimationSystemForcedVisibilityManager_SendDelayedRequestForVisilityData x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct AnimationSystemForcedVisibilityManager_SendDelayedRequestForVisilityData( AnimationSystemForcedVisibilityManager self, ent.EntityID entityID, bool isVisible, float transitionTime, ForcedVisibilityInAnimSystemData? data );void CancelDelayedRequestForVisilityData(ForcedVisibilityInAnimSystemData data)RTTIre.Hooks.PlaceVoid( "AnimationSystemForcedVisibilityManager", "CancelDelayedRequestForVisilityData;ForcedVisibilityInAnimSystemData", (AnimationSystemForcedVisibilityManager_CancelDelayedRequestForVisilityData x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct AnimationSystemForcedVisibilityManager_CancelDelayedRequestForVisilityData( AnimationSystemForcedVisibilityManager self, ForcedVisibilityInAnimSystemData? data );void ResovleVisibilityInAnimSystem(AnimationSystemForcedVisibilityEntityData entityData)RTTIre.Hooks.PlaceVoid( "AnimationSystemForcedVisibilityManager", "ResovleVisibilityInAnimSystem;AnimationSystemForcedVisibilityEntityData", (AnimationSystemForcedVisibilityManager_ResovleVisibilityInAnimSystem x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct AnimationSystemForcedVisibilityManager_ResovleVisibilityInAnimSystem( AnimationSystemForcedVisibilityManager self, AnimationSystemForcedVisibilityEntityData? entityData );AnimationSystemForcedVisibilityEntityData? GetEntityData(ent.EntityID id)RTTIre.Hooks.Place( "AnimationSystemForcedVisibilityManager", "GetEntityData;EntityID", (AnimationSystemForcedVisibilityManager_GetEntityData x) => { return re.Hooks.CallOriginal<re.msgpack.AnimationSystemForcedVisibilityEntityData>(); } ); [Msgpack.Gen] public readonly partial record struct AnimationSystemForcedVisibilityManager_GetEntityData( AnimationSystemForcedVisibilityManager self, ent.EntityID id );bool IsEntityRegistered(ent.EntityID id)RTTIre.Hooks.Place( "AnimationSystemForcedVisibilityManager", "IsEntityRegistered;EntityID", (AnimationSystemForcedVisibilityManager_IsEntityRegistered x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct AnimationSystemForcedVisibilityManager_IsEntityRegistered( AnimationSystemForcedVisibilityManager self, ent.EntityID id );void OnToggleVisibilityInAnimSystemRequest(ToggleVisibilityInAnimSystemRequest request)RTTIre.Hooks.PlaceVoid( "AnimationSystemForcedVisibilityManager", "OnToggleVisibilityInAnimSystemRequest;ToggleVisibilityInAnimSystemRequest", (AnimationSystemForcedVisibilityManager_OnToggleVisibilityInAnimSystemRequest x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct AnimationSystemForcedVisibilityManager_OnToggleVisibilityInAnimSystemRequest( AnimationSystemForcedVisibilityManager self, ToggleVisibilityInAnimSystemRequest? request );void OnClearVisibilityInAnimSystemRequest(ClearVisibilityInAnimSystemRequest request)RTTIre.Hooks.PlaceVoid( "AnimationSystemForcedVisibilityManager", "OnClearVisibilityInAnimSystemRequest;ClearVisibilityInAnimSystemRequest", (AnimationSystemForcedVisibilityManager_OnClearVisibilityInAnimSystemRequest x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct AnimationSystemForcedVisibilityManager_OnClearVisibilityInAnimSystemRequest( AnimationSystemForcedVisibilityManager self, ClearVisibilityInAnimSystemRequest? request );void OnHandleDelayedVisibilityInAnimSystemRequest(DelayedVisibilityInAnimSystemRequest request)RTTIre.Hooks.PlaceVoid( "AnimationSystemForcedVisibilityManager", "OnHandleDelayedVisibilityInAnimSystemRequest;DelayedVisibilityInAnimSystemRequest", (AnimationSystemForcedVisibilityManager_OnHandleDelayedVisibilityInAnimSystemRequest x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct AnimationSystemForcedVisibilityManager_OnHandleDelayedVisibilityInAnimSystemRequest( AnimationSystemForcedVisibilityManager self, DelayedVisibilityInAnimSystemRequest? request );bool HasVisibilityForced(ent.EntityID id)RTTIre.Hooks.Place( "AnimationSystemForcedVisibilityManager", "HasVisibilityForced;EntityID", (AnimationSystemForcedVisibilityManager_HasVisibilityForced x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct AnimationSystemForcedVisibilityManager_HasVisibilityForced( AnimationSystemForcedVisibilityManager self, ent.EntityID id );