BlackICE Scripting

class

AnimationSystemForcedVisibilityManager

  • 1 property
  • 11 functions

Extends game.ScriptableSystem game.IScriptableSystem IScriptable ISerializable

Properties

PropertyTypeOffset
entitiesAnimationSystemForcedVisibilityEntityData?[]0x0 scripted

Functions

  • void ClearEntity(ent.EntityID id) RTTI
  • void ToggleForcedVisibilityInAnimSystem(ent.EntityID entityID, CName sourceName, bool isVisible, float? transitionTime, bool? forcedVisibleOnlyInFrustum) RTTI
  • void SendDelayedRequestForVisilityData(ent.EntityID entityID, bool isVisible, float transitionTime, ForcedVisibilityInAnimSystemData data) RTTI
  • void CancelDelayedRequestForVisilityData(ForcedVisibilityInAnimSystemData data) RTTI
  • void ResovleVisibilityInAnimSystem(AnimationSystemForcedVisibilityEntityData entityData) RTTI
  • AnimationSystemForcedVisibilityEntityData? GetEntityData(ent.EntityID id) RTTI
  • bool IsEntityRegistered(ent.EntityID id) RTTI
  • void OnToggleVisibilityInAnimSystemRequest(ToggleVisibilityInAnimSystemRequest request) RTTI
  • void OnClearVisibilityInAnimSystemRequest(ClearVisibilityInAnimSystemRequest request) RTTI
  • void OnHandleDelayedVisibilityInAnimSystemRequest(DelayedVisibilityInAnimSystemRequest request) RTTI
  • bool HasVisibilityForced(ent.EntityID id) RTTI