AnimationSystemForcedVisibilityManager class
AnimationSystemForcedVisibilityManager
Inheritance
Base: game.ScriptableSystem
Derived
None.
Properties
| Property | Type | |
|---|---|---|
entities | AnimationSystemForcedVisibilityEntityData?[] | scripted |
Functions
void ClearEntity(ent.EntityID id)RTTIvoid ToggleForcedVisibilityInAnimSystem(ent.EntityID entityID, CName sourceName, bool isVisible, float? transitionTime, bool? forcedVisibleOnlyInFrustum)RTTIvoid SendDelayedRequestForVisilityData(ent.EntityID entityID, bool isVisible, float transitionTime, ForcedVisibilityInAnimSystemData data)RTTIvoid CancelDelayedRequestForVisilityData(ForcedVisibilityInAnimSystemData data)RTTIvoid ResovleVisibilityInAnimSystem(AnimationSystemForcedVisibilityEntityData entityData)RTTIAnimationSystemForcedVisibilityEntityData? GetEntityData(ent.EntityID id)RTTIbool IsEntityRegistered(ent.EntityID id)RTTIvoid OnToggleVisibilityInAnimSystemRequest(ToggleVisibilityInAnimSystemRequest request)RTTIvoid OnClearVisibilityInAnimSystemRequest(ClearVisibilityInAnimSystemRequest request)RTTIvoid OnHandleDelayedVisibilityInAnimSystemRequest(DelayedVisibilityInAnimSystemRequest request)RTTIbool HasVisibilityForced(ent.EntityID id)RTTI