class
AppearanceRandomizerComponent
- 2 properties
- 3 functions
Extends game.ScriptableComponent game.Component ent.IComponent IScriptable ISerializable
Properties
| Property | Type | Offset | |
|---|---|---|---|
appearances | CName[] | 0x0 | scripted |
isEnabled | bool | 0x10 | scripted |
Functions
void OnGameAttach()RTTIre.Hooks.PlaceVoid( "AppearanceRandomizerComponent", "OnGameAttach;", (AppearanceRandomizerComponent_OnGameAttach x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct AppearanceRandomizerComponent_OnGameAttach( AppearanceRandomizerComponent self );void ApplyAppearance(CName appearance)RTTIre.Hooks.PlaceVoid( "AppearanceRandomizerComponent", "ApplyAppearance;CName", (AppearanceRandomizerComponent_ApplyAppearance x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct AppearanceRandomizerComponent_ApplyAppearance( AppearanceRandomizerComponent self, CName appearance );CName PickAppearance()RTTIre.Hooks.Place( "AppearanceRandomizerComponent", "PickAppearance;", (AppearanceRandomizerComponent_PickAppearance x) => { return re.Hooks.CallOriginal<re.msgpack.CName>(); } ); [Msgpack.Gen] public readonly partial record struct AppearanceRandomizerComponent_PickAppearance( AppearanceRandomizerComponent self );