class
ApplyObjectActionEffector
- 3 properties
- 2 functions
Extends game.Effector IScriptable ISerializable
Properties
| Property | Type | Offset | |
|---|---|---|---|
actionID | TDBID | 0x0 | scripted |
triggered | bool | 0x8 | scripted |
probability | float | 0xC | scripted |
Functions
void Initialize(TDBID record, ScriptGameInstance game, TDBID parentRecord)overrideRTTIre.Hooks.PlaceVoid( "ApplyObjectActionEffector", "Initialize;TweakDBIDGameInstanceTweakDBID", (ApplyObjectActionEffector_Initialize x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct ApplyObjectActionEffector_Initialize( ApplyObjectActionEffector self, TDBID record, ScriptGameInstance game, TDBID parentRecord );void ActionOn(game.Object owner)overrideRTTIre.Hooks.PlaceVoid( "ApplyObjectActionEffector", "ActionOn;GameObject", (ApplyObjectActionEffector_ActionOn x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct ApplyObjectActionEffector_ActionOn( ApplyObjectActionEffector self, game.Object? owner );