BlackICE Scripting

class

ApplyRandomStatusEffectEffector

  • 4 properties
  • 6 functions

Extends game.Effector IScriptable ISerializable

Properties

PropertyTypeOffset
targetEntityIDent.EntityID0x0 scripted
applicationTargetCName0x8 scripted
effectsTDBID[]0x10 scripted
appliedEffectTDBID0x20 scripted

Functions

  • void Initialize(TDBID record, ScriptGameInstance game, TDBID parentRecord) overrideRTTI
  • void Uninitialize(ScriptGameInstance game) overrideRTTI
  • void ActionOn(game.Object owner) overrideRTTI
  • void ActionOff(game.Object owner) overrideRTTI
  • void RemoveStatusEffect(ScriptGameInstance gameInstance) RTTI
  • void SetRandomStatusEffect() RTTI