ApplyRandomStatusEffectEffector class
ApplyRandomStatusEffectEffector
Inheritance
Base: game.Effector
Derived
None.
Properties
| Property | Type | |
|---|---|---|
targetEntityID | ent.EntityID | scripted |
applicationTarget | CName | scripted |
effects | TDBID[] | scripted |
appliedEffect | TDBID | scripted |
Functions
void Initialize(TDBID record, ScriptGameInstance game, TDBID parentRecord)overrideRTTIvoid Uninitialize(ScriptGameInstance game)overrideRTTIvoid ActionOn(game.Object owner)overrideRTTIvoid ActionOff(game.Object owner)overrideRTTIvoid RemoveStatusEffect(ScriptGameInstance gameInstance)RTTIvoid SetRandomStatusEffect()RTTI