class
ApplyShaderEffector
- 7 properties
- 3 functions
Extends game.Effector IScriptable ISerializable
Properties
| Property | Type | Offset | |
|---|---|---|---|
overrideMaterialName | CName | 0x0 | scripted |
overrideMaterialTag | CName | 0x8 | scripted |
applyToOwner | bool | 0x10 | scripted |
applyToWeapon | bool | 0x11 | scripted |
owner | WeakHandle<game.Object> | 0x18 | scripted |
ownerWeapons | WeakHandle<game.ItemObject>[] | 0x28 | scripted |
isEnabled | bool | 0x38 | scripted |
Functions
void Initialize(TDBID record, ScriptGameInstance game, TDBID parentRecord)overrideRTTIre.Hooks.PlaceVoid( "ApplyShaderEffector", "Initialize;TweakDBIDGameInstanceTweakDBID", (ApplyShaderEffector_Initialize x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct ApplyShaderEffector_Initialize( ApplyShaderEffector self, TDBID record, ScriptGameInstance game, TDBID parentRecord );void ActionOn(game.Object owner)overrideRTTIre.Hooks.PlaceVoid( "ApplyShaderEffector", "ActionOn;GameObject", (ApplyShaderEffector_ActionOn x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct ApplyShaderEffector_ActionOn( ApplyShaderEffector self, game.Object? owner );void Uninitialize(ScriptGameInstance game)overrideRTTIre.Hooks.PlaceVoid( "ApplyShaderEffector", "Uninitialize;GameInstance", (ApplyShaderEffector_Uninitialize x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct ApplyShaderEffector_Uninitialize( ApplyShaderEffector self, ScriptGameInstance game );