class
ApplyStatGroupEffector
- 10 properties
- 8 functions
Extends game.Effector IScriptable ISerializable
Properties
| Property | Type | Offset | |
|---|---|---|---|
target | game.StatsObjectID | 0x0 | scripted |
record | TDBID | 0x10 | scripted |
applicationTarget | CName | 0x18 | scripted |
modGroupID | ulong | 0x20 | scripted |
stackCount | byte | 0x28 | scripted |
removeWithEffector | bool | 0x29 | scripted |
reapplyOnWeaponChange | bool | 0x2A | scripted |
owner | WeakHandle<game.Object> | 0x30 | scripted |
ownerSlotCallback | ApplyStatGroupEffectorCallback? | 0x40 | scripted |
ownerSlotListener | game.AttachmentSlotsScriptListener? | 0x50 | scripted |
Functions
void Initialize(TDBID record, ScriptGameInstance game, TDBID parentRecord)overrideRTTIre.Hooks.PlaceVoid( "ApplyStatGroupEffector", "Initialize;TweakDBIDGameInstanceTweakDBID", (ApplyStatGroupEffector_Initialize x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct ApplyStatGroupEffector_Initialize( ApplyStatGroupEffector self, TDBID record, ScriptGameInstance game, TDBID parentRecord );void Uninitialize(ScriptGameInstance game)overrideRTTIre.Hooks.PlaceVoid( "ApplyStatGroupEffector", "Uninitialize;GameInstance", (ApplyStatGroupEffector_Uninitialize x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct ApplyStatGroupEffector_Uninitialize( ApplyStatGroupEffector self, ScriptGameInstance game );void RepeatedAction(game.Object owner)overrideRTTIre.Hooks.PlaceVoid( "ApplyStatGroupEffector", "RepeatedAction;GameObject", (ApplyStatGroupEffector_RepeatedAction x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct ApplyStatGroupEffector_RepeatedAction( ApplyStatGroupEffector self, game.Object? owner );void ActionOn(game.Object owner)overrideRTTIre.Hooks.PlaceVoid( "ApplyStatGroupEffector", "ActionOn;GameObject", (ApplyStatGroupEffector_ActionOn x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct ApplyStatGroupEffector_ActionOn( ApplyStatGroupEffector self, game.Object? owner );void ActionOff(game.Object owner)overrideRTTIre.Hooks.PlaceVoid( "ApplyStatGroupEffector", "ActionOff;GameObject", (ApplyStatGroupEffector_ActionOff x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct ApplyStatGroupEffector_ActionOff( ApplyStatGroupEffector self, game.Object? owner );void ProcessEffector()RTTIre.Hooks.PlaceVoid( "ApplyStatGroupEffector", "ProcessEffector;", (ApplyStatGroupEffector_ProcessEffector x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct ApplyStatGroupEffector_ProcessEffector( ApplyStatGroupEffector self );void ApplyModifierGroup()RTTIre.Hooks.PlaceVoid( "ApplyStatGroupEffector", "ApplyModifierGroup;", (ApplyStatGroupEffector_ApplyModifierGroup x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct ApplyStatGroupEffector_ApplyModifierGroup( ApplyStatGroupEffector self );void RemoveModifierGroup()RTTIre.Hooks.PlaceVoid( "ApplyStatGroupEffector", "RemoveModifierGroup;", (ApplyStatGroupEffector_RemoveModifierGroup x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct ApplyStatGroupEffector_RemoveModifierGroup( ApplyStatGroupEffector self );