ApplyStatGroupEffector class
ApplyStatGroupEffector
Inheritance
Base: game.Effector
Derived
None.
Properties
| Property | Type | |
|---|---|---|
target | game.StatsObjectID | scripted |
record | TDBID | scripted |
applicationTarget | CName | scripted |
modGroupID | ulong | scripted |
stackCount | byte | scripted |
removeWithEffector | bool | scripted |
reapplyOnWeaponChange | bool | scripted |
owner | WeakHandle<game.Object> | scripted |
ownerSlotCallback | ApplyStatGroupEffectorCallback? | scripted |
ownerSlotListener | game.AttachmentSlotsScriptListener? | scripted |
Functions
void Initialize(TDBID record, ScriptGameInstance game, TDBID parentRecord)overrideRTTIvoid Uninitialize(ScriptGameInstance game)overrideRTTIvoid RepeatedAction(game.Object owner)overrideRTTIvoid ActionOn(game.Object owner)overrideRTTIvoid ActionOff(game.Object owner)overrideRTTIvoid ProcessEffector()RTTIvoid ApplyModifierGroup()RTTIvoid RemoveModifierGroup()RTTI