class
ApplyStatusEffectBasedOnStatEffector
- 1 property
- 2 functions
Extends ApplyStatusEffectEffector game.Effector IScriptable ISerializable
Properties
| Property | Type | Offset | |
|---|---|---|---|
statType | game.data.StatType | 0x40 | scripted |
Functions
void Initialize(TDBID record, ScriptGameInstance game, TDBID parentRecord)overrideRTTIre.Hooks.PlaceVoid( "ApplyStatusEffectBasedOnStatEffector", "Initialize;TweakDBIDGameInstanceTweakDBID", (ApplyStatusEffectBasedOnStatEffector_Initialize x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct ApplyStatusEffectBasedOnStatEffector_Initialize( ApplyStatusEffectBasedOnStatEffector self, TDBID record, ScriptGameInstance game, TDBID parentRecord );uint GetCount(ScriptGameInstance gameInstance, ent.EntityID objID)overrideRTTIre.Hooks.Place( "ApplyStatusEffectBasedOnStatEffector", "GetCount;GameInstanceEntityID", (ApplyStatusEffectBasedOnStatEffector_GetCount x) => { return re.Hooks.CallOriginal<re.msgpack.Uint>(); } ); [Msgpack.Gen] public readonly partial record struct ApplyStatusEffectBasedOnStatEffector_GetCount( ApplyStatusEffectBasedOnStatEffector self, ScriptGameInstance gameInstance, ent.EntityID objID );