ApplyStatusEffectEffector class
ApplyStatusEffectEffector
Inheritance
Base: game.Effector
Derived
ApplyStatusEffectBasedOnDifficultyEffector, FinisherEffector
Properties
| Property | Type | |
|---|---|---|
targetEntityID | ent.EntityID | scripted |
applicationTarget | CName | scripted |
record | TDBID | scripted |
removeWithEffector | bool | scripted |
inverted | bool | scripted |
useCountWhenRemoving | bool | scripted |
count | float | scripted |
instigator | string | scripted |
Functions
void Initialize(TDBID record, ScriptGameInstance game, TDBID parentRecord)overrideRTTIvoid Uninitialize(ScriptGameInstance game)overrideRTTIvoid ProcessAction(game.Object owner)RTTIvoid ActionOn(game.Object owner)overrideRTTIvoid RepeatedAction(game.Object owner)overrideRTTIvoid ActionOff(game.Object owner)overrideRTTIvoid ApplyStatusEffect(ScriptGameInstance gameInstance)RTTIvoid RemoveStatusEffect(ScriptGameInstance gameInstance)RTTIWeakHandle<game.Object> GetInstigator(ScriptGameInstance gameInstance)RTTI