BlackICE Scripting

class

ApplyStatusEffectEffector

  • 8 properties
  • 9 functions
  • 2 derived classes

Extends game.Effector IScriptable ISerializable

Properties

PropertyTypeOffset
targetEntityIDent.EntityID0x0 scripted
applicationTargetCName0x8 scripted
recordTDBID0x10 scripted
removeWithEffectorbool0x18 scripted
invertedbool0x19 scripted
useCountWhenRemovingbool0x1A scripted
countfloat0x1C scripted
instigatorstring0x20 scripted

Functions

  • void Initialize(TDBID record, ScriptGameInstance game, TDBID parentRecord) overrideRTTI
  • void Uninitialize(ScriptGameInstance game) overrideRTTI
  • void ProcessAction(game.Object owner) RTTI
  • void ActionOn(game.Object owner) overrideRTTI
  • void RepeatedAction(game.Object owner) overrideRTTI
  • void ActionOff(game.Object owner) overrideRTTI
  • void ApplyStatusEffect(ScriptGameInstance gameInstance) RTTI
  • void RemoveStatusEffect(ScriptGameInstance gameInstance) RTTI
  • WeakHandle<game.Object> GetInstigator(ScriptGameInstance gameInstance) RTTI