ApplyStatusEffectByChanceEffector class
ApplyStatusEffectByChanceEffector
Inheritance
Base: game.Effector
Derived
None.
Properties
| Property | Type | |
|---|---|---|
targetEntityID | ent.EntityID | scripted |
applicationTarget | CName | scripted |
record | TDBID | scripted |
removeWithEffector | bool | scripted |
effectorChanceMods | WeakHandle<game.data.StatModifier_Record>[] | scripted |
Functions
void Initialize(TDBID record, ScriptGameInstance game, TDBID parentRecord)overrideRTTIvoid Uninitialize(ScriptGameInstance game)overrideRTTIvoid RepeatedAction(game.Object owner)overrideRTTIvoid ActionOff(game.Object owner)overrideRTTIvoid ApplyStatusEffect(ScriptGameInstance gameInstance)RTTIvoid RemoveStatusEffect(ScriptGameInstance gameInstance)RTTI