class
ApplyStatusEffectByChanceEffector
- 5 properties
- 6 functions
Extends game.Effector IScriptable ISerializable
Properties
| Property | Type | Offset | |
|---|---|---|---|
targetEntityID | ent.EntityID | 0x0 | scripted |
applicationTarget | CName | 0x8 | scripted |
record | TDBID | 0x10 | scripted |
removeWithEffector | bool | 0x18 | scripted |
effectorChanceMods | WeakHandle<game.data.StatModifier_Record>[] | 0x20 | scripted |
Functions
void Initialize(TDBID record, ScriptGameInstance game, TDBID parentRecord)overrideRTTIre.Hooks.PlaceVoid( "ApplyStatusEffectByChanceEffector", "Initialize;TweakDBIDGameInstanceTweakDBID", (ApplyStatusEffectByChanceEffector_Initialize x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct ApplyStatusEffectByChanceEffector_Initialize( ApplyStatusEffectByChanceEffector self, TDBID record, ScriptGameInstance game, TDBID parentRecord );void Uninitialize(ScriptGameInstance game)overrideRTTIre.Hooks.PlaceVoid( "ApplyStatusEffectByChanceEffector", "Uninitialize;GameInstance", (ApplyStatusEffectByChanceEffector_Uninitialize x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct ApplyStatusEffectByChanceEffector_Uninitialize( ApplyStatusEffectByChanceEffector self, ScriptGameInstance game );void RepeatedAction(game.Object owner)overrideRTTIre.Hooks.PlaceVoid( "ApplyStatusEffectByChanceEffector", "RepeatedAction;GameObject", (ApplyStatusEffectByChanceEffector_RepeatedAction x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct ApplyStatusEffectByChanceEffector_RepeatedAction( ApplyStatusEffectByChanceEffector self, game.Object? owner );void ActionOff(game.Object owner)overrideRTTIre.Hooks.PlaceVoid( "ApplyStatusEffectByChanceEffector", "ActionOff;GameObject", (ApplyStatusEffectByChanceEffector_ActionOff x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct ApplyStatusEffectByChanceEffector_ActionOff( ApplyStatusEffectByChanceEffector self, game.Object? owner );void ApplyStatusEffect(ScriptGameInstance gameInstance)RTTIre.Hooks.PlaceVoid( "ApplyStatusEffectByChanceEffector", "ApplyStatusEffect;GameInstance", (ApplyStatusEffectByChanceEffector_ApplyStatusEffect x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct ApplyStatusEffectByChanceEffector_ApplyStatusEffect( ApplyStatusEffectByChanceEffector self, ScriptGameInstance gameInstance );void RemoveStatusEffect(ScriptGameInstance gameInstance)RTTIre.Hooks.PlaceVoid( "ApplyStatusEffectByChanceEffector", "RemoveStatusEffect;GameInstance", (ApplyStatusEffectByChanceEffector_RemoveStatusEffect x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct ApplyStatusEffectByChanceEffector_RemoveStatusEffect( ApplyStatusEffectByChanceEffector self, ScriptGameInstance gameInstance );