AssignHotkeyIfEmptySlot class
AssignHotkeyIfEmptySlot
Inheritance
Base: game.PlayerScriptableSystemRequest
Derived
None.
Properties
| Property | Type | |
|---|---|---|
itemID | game.ItemID | scripted |
Functions
game.ItemID ItemID()RTTIgame.Object? Owner()RTTIbool IsValid()RTTIstatic AssignHotkeyIfEmptySlot? Construct(game.ItemID itemID, WeakHandle<game.Object> owner)staticRTTI global