class
AssignHotkeyIfEmptySlot
- 1 property
- 4 functions
Extends game.PlayerScriptableSystemRequest game.ScriptableSystemRequest IScriptable ISerializable
Properties
| Property | Type | Offset | |
|---|---|---|---|
itemID | game.ItemID | 0x0 | scripted |
Functions
game.ItemID ItemID()RTTIre.Hooks.Place( "AssignHotkeyIfEmptySlot", "ItemID;", (AssignHotkeyIfEmptySlot_ItemID x) => { return re.Hooks.CallOriginal<re.msgpack.game.ItemID>(); } ); [Msgpack.Gen] public readonly partial record struct AssignHotkeyIfEmptySlot_ItemID( AssignHotkeyIfEmptySlot self );game.Object? Owner()RTTIre.Hooks.Place( "AssignHotkeyIfEmptySlot", "Owner;", (AssignHotkeyIfEmptySlot_Owner x) => { return re.Hooks.CallOriginal<re.msgpack.game.GameObject>(); } ); [Msgpack.Gen] public readonly partial record struct AssignHotkeyIfEmptySlot_Owner( AssignHotkeyIfEmptySlot self );bool IsValid()RTTIre.Hooks.Place( "AssignHotkeyIfEmptySlot", "IsValid;", (AssignHotkeyIfEmptySlot_IsValid x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct AssignHotkeyIfEmptySlot_IsValid( AssignHotkeyIfEmptySlot self );static AssignHotkeyIfEmptySlot? Construct(game.ItemID itemID, WeakHandle<game.Object> owner)staticRTTI globalre.Hooks.Place( "AssignHotkeyIfEmptySlot", "AssignHotkeyIfEmptySlot::Construct;ItemIDGameObject", (AssignHotkeyIfEmptySlot_Construct x) => { return re.Hooks.CallOriginal<re.msgpack.AssignHotkeyIfEmptySlot>(); } ); [Msgpack.Gen] public readonly partial record struct AssignHotkeyIfEmptySlot_Construct( game.ItemID itemID, WeakHandle<game.Object> owner );