BaseTechCrosshairController class
BaseTechCrosshairController
Inheritance
Base: game.ui.CrosshairBaseGameController
Derived
CrosshairGameController_Tech_Hex, CrosshairGameController_Tech_Round
Properties
| Property | Type | |
|---|---|---|
player | WeakHandle<game.Object> | scripted |
statsSystem | game.StatsSystem? | scripted |
fullChargeAvailable | bool | scripted |
overChargeAvailable | bool | scripted |
fullChargeListener | CrosshairWeaponStatsListener? | scripted |
overChargeListener | CrosshairWeaponStatsListener? | scripted |
Functions
bool OnInitialize()overrideRTTIbool OnUnitialize()RTTIvoid OnCrosshairWeaponStatChanged(game.StatsObjectID ownerID, game.data.StatType statType, float diff, float total)RTTIbool IsFullChargeAvailable()RTTIbool IsOverChargeAvailable()RTTIfloat GetCurrentChargeLimit()RTTIvoid OnWeaponChargingStatChanged()RTTI