class
CrosshairWeaponStatsListener
- 1 property
- 2 functions
Extends game.ScriptStatsListener game.IStatsListener IScriptable ISerializable
Properties
| Property | Type | Offset | |
|---|---|---|---|
controller | WeakHandle<BaseTechCrosshairController> | 0x0 | scripted |
Functions
void Init(BaseTechCrosshairController controller, game.data.StatType stat)RTTIre.Hooks.PlaceVoid( "CrosshairWeaponStatsListener", "Init;BaseTechCrosshairControllergamedataStatType", (CrosshairWeaponStatsListener_Init x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct CrosshairWeaponStatsListener_Init( CrosshairWeaponStatsListener self, BaseTechCrosshairController? controller, game.data.StatType stat );void OnStatChanged(game.StatsObjectID ownerID, game.data.StatType statType, float diff, float total)overrideRTTIre.Hooks.PlaceVoid( "CrosshairWeaponStatsListener", "OnStatChanged;StatsObjectIDgamedataStatTypeFloatFloat", (CrosshairWeaponStatsListener_OnStatChanged x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct CrosshairWeaponStatsListener_OnStatChanged( CrosshairWeaponStatsListener self, game.StatsObjectID ownerID, game.data.StatType statType, float diff, float total );