class
BloodlustHealingEffector
- 5 properties
- 4 functions
Extends ApplyEffectToDismemberedEffector game.Effector IScriptable ISerializable
Properties
| Property | Type | Offset | |
|---|---|---|---|
poolSystem | game.StatPoolsSystem? | 0x0 | scripted |
maxDistanceSquared | float | 0x10 | scripted |
healAmount | float | 0x14 | scripted |
usePercent | bool | 0x18 | scripted |
lastActivationTime | float | 0x1C | scripted |
Functions
void Initialize(TDBID record, ScriptGameInstance game, TDBID parentRecord)overrideRTTIre.Hooks.PlaceVoid( "BloodlustHealingEffector", "Initialize;TweakDBIDGameInstanceTweakDBID", (BloodlustHealingEffector_Initialize x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct BloodlustHealingEffector_Initialize( BloodlustHealingEffector self, TDBID record, ScriptGameInstance game, TDBID parentRecord );void ActionOn(game.Object owner)overrideRTTIre.Hooks.PlaceVoid( "BloodlustHealingEffector", "ActionOn;GameObject", (BloodlustHealingEffector_ActionOn x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct BloodlustHealingEffector_ActionOn( BloodlustHealingEffector self, game.Object? owner );void RepeatedAction(game.Object owner)overrideRTTIre.Hooks.PlaceVoid( "BloodlustHealingEffector", "RepeatedAction;GameObject", (BloodlustHealingEffector_RepeatedAction x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct BloodlustHealingEffector_RepeatedAction( BloodlustHealingEffector self, game.Object? owner );void ProcessAction(game.Object owner)RTTIre.Hooks.PlaceVoid( "BloodlustHealingEffector", "ProcessAction;GameObject", (BloodlustHealingEffector_ProcessAction x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct BloodlustHealingEffector_ProcessAction( BloodlustHealingEffector self, game.Object? owner );