class
Bombus_Flame_Beam
- 0 properties
- 1 function
Extends game.Attack_Continuous game.Attack_GameEffect game.IAttack IScriptable ISerializable
Properties
None.
Functions
void OnTick(game.weapon.Object weapon)overrideRTTIre.Hooks.PlaceVoid( "Bombus_Flame_Beam", "OnTick;WeaponObject", (Bombus_Flame_Beam_OnTick x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct Bombus_Flame_Beam_OnTick( Bombus_Flame_Beam self, game.weapon.Object? weapon );