class game
Attack_Continuous
game.Attack_Continuous
- 0 properties
- 3 functions
- 2 derived classes
Extends game.Attack_GameEffect game.IAttack IScriptable ISerializable
Derived
Properties
None.
Functions
game.EffectInstance? GetRunningContinuousEffect()RTTIre.Hooks.Place( "gameAttack_Continuous", "GetRunningContinuousEffect", (Attack_Continuous_GetRunningContinuousEffect x) => { return re.Hooks.CallOriginal<re.msgpack.game.GameEffectInstance>(); } ); [Msgpack.Gen] public readonly partial record struct Attack_Continuous_GetRunningContinuousEffect( game.Attack_Continuous self );void OnTick(game.weapon.Object weapon)RTTIre.Hooks.PlaceVoid( "gameAttack_Continuous", "OnTick;WeaponObject", (Attack_Continuous_OnTick x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct Attack_Continuous_OnTick( game.Attack_Continuous self, game.weapon.Object? weapon );void OnStop(game.weapon.Object weapon)RTTIre.Hooks.PlaceVoid( "gameAttack_Continuous", "OnStop;WeaponObject", (Attack_Continuous_OnStop x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct Attack_Continuous_OnStop( game.Attack_Continuous self, game.weapon.Object? weapon );