BlackICE Scripting

BraindanceGameController class

BraindanceGameController

Inheritance

Base: game.ui.HUDGameController

Derived

None.

Properties

PropertyType
currentTimerMarkerink.WidgetReference scripted
currentTimerTextink.TextWidgetReference scripted
activeLayerink.TextWidgetReference scripted
layerIconink.ImageWidgetReference scripted
layerThermalIconink.ImageWidgetReference scripted
layerVisualIconink.ImageWidgetReference scripted
layerAudioIconink.ImageWidgetReference scripted
cursorPointink.WidgetReference scripted
buttonHintsManagerRefink.WidgetReference scripted
clueHolderink.CompoundWidgetReference[] scripted
clueBarHolderink.WidgetReference[] scripted
speedIndicatorManagersink.WidgetReference[] scripted
clueArrayWeakHandle<BraindanceClueLogicController>[] scripted
buttonHintsControllerWeakHandle<ButtonHints> scripted
barSizefloat scripted
braindanceDurationfloat scripted
currentTimefloat scripted
rootWidgetWeakHandle<ink.Widget> scripted
currentLayergame.ui.EBraindanceLayer scripted
currentSpeedscn.PlaySpeed scripted
currentDirectionscn.PlayDirection scripted
startingTimerTopMarginfloat scripted
gameInstanceScriptGameInstance scripted
braindanceBBWeakHandle<game.IBlackboard> scripted
braindanceDefBraindanceBlackboardDef? scripted
ClueBBIDred.CallbackObject? scripted
VisionModeBBIDred.CallbackObject? scripted
ProgressBBIDred.CallbackObject? scripted
SectionTimeBBIDred.CallbackObject? scripted
IsActiveBBIDred.CallbackObject? scripted
EnableExitBBIDred.CallbackObject? scripted
IsFPPBBIDred.CallbackObject? scripted
PlaybackSpeedIDred.CallbackObject? scripted
PlaybackDirectionIDred.CallbackObject? scripted
isFPPModebool scripted
showTimelineAnimationink.anim.Proxy? scripted
hideTimelineAnimationink.anim.Proxy? scripted
showWidgetAnimationink.anim.Proxy? scripted

Functions